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mouse_buttonmoved
#Mouse.ButtonMoved
##Syntax Mouse.ButtonMoved (motion : string) : boolean
##Description The Mouse.ButtonMoved function indicates whether there is a mouse event of the appropriate type on the mouse queue. Events are either "up", "down", "updown" or "downup" events (although the "downup" and "updown" are the same event).
The parameter motion must be one of "up", "down", "updown" or "downup". If an event of the type requested is in the queue, Mouse.ButtonMoved returns true. If the event is not in the queue, then Mouse.ButtonMoved returns false.
In "single-button mode" (where the mouse is treated like a one-button mouse), a "down" event occurs whenever all the buttons are up and a button is pressed. An "up" event takes place when the last button is released so that no buttons remain pressed.
In "multi-button mode", a "down" event occurs whenever any button is pressed, and an "up" event occurs whenever any button is released.
##Example This program draws random circles on the screen until the user clicks the mouse button, whereupon is starts drawing random boxes. Clicking the mouse button switches between the two.
var circles: boolean := true
loop
var x, y, radius, clr: int
if Mouse.ButtonMoved ("down") then
var buttonnumber, buttonupdown : int
Mouse.ButtonWait ("down", x, y, buttonnumber,
buttonupdown)
circles := not circles
end if
x := Rand.Int (0, maxx)
y := Rand.Int (0, maxy)
radius := Rand.Int (0, 100)
clr := Rand.Int (0, maxcolor)
if circles then
Draw.FillOval (x, y, radius, radius, clr)
else
Draw.FillBox (x, y, x + radius, y + radius, clr)
end if
end loop
##Example This is an example demonstrating how to check for both character and mouse input at the same time.
var ch : string (1)
var x, y, btnnum, btnupdown : int
loop
if hasch then
getch (ch)
Text.Locate (1, 1)
put "The character entered is a: ", ch
end if
if Mouse.ButtonMoved ("down") then
Mouse.ButtonWait ("down", x, y, btnnum, btnupdown)
Text.Locate (1, 1)
put "The button was clicked at position: ", x, ", ",y
end if
end loop
##Details Mouse.ButtonMoved can be thought of as the mouse equivalent of hasch in that they both check for something in a queue and both return immediately.
##Status Exported qualified.
This means that you can only call the function by calling Mouse.ButtonMoved, not by calling ButtonMoved.
##See also to get mouse events saved in the queue. See also mouse_buttonchoose.html to switch between "single-button mode" and "multi-button mode".