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Releases: unity3d-jp/MeshSync

0.18.0-preview

29 Aug 14:07
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0.18.0-preview Pre-release
Pre-release

0.18.0-preview Release

0.17.3-preview

12 Jun 07:22
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Added

  • feat: auto installation for Blender 3.4
  • internal: add a field to skip texture imports

Changed

  • change: send all instanced meshes at once to avoid instance display issues
  • change: put any created child objects on the same layer as the server
  • opt: make texture import faster and ensure texture is still loaded when skipping import

Fixed

  • fix: warnings when drawing "Default Shader" object field
  • internal-fix: incorrect path when opening an asset with a DCC Tool

0.17.2-preview

11 May 13:59
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Added

  • feat: add IsLiveEditing API to check whether live editing is active
  • feat: add DefaultShader field to set the default shader instead of the default of each RP

Fixed

  • fix: prevent overwriting materials when OverwriteExportedMaterials is false
  • fix: keep track of RenderTextures and release them when the server is destroyed.
  • fix: transform fixes for nested instances
  • fix: Fix for baking smoothness to albedo alpha.
  • fix: add empty transforms to the list of objects for making instances
  • fix: toggle foldout state when clicking the label in the inspector UI
  • fix: update the material of instanced meshes after assigning to the slot in MeshSyncServer

0.17.1-preview

07 Feb 16:12
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Changed

  • doc: fixed release dates

0.17.0-preview

06 Feb 13:59
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0.17.0-preview Pre-release
Pre-release

Added

  • feat: Material baking AO
  • feat: add "Overwrite material properties" for importing
  • feat: orthographic size support for camera.

Changed

Fixed

  • fix: reimport textures after changing importer settings
  • fix: copy the scale/visibility of instances based on the parent/original respectively
  • fix: Smoothness was not inverting roughness for textures. Fix for glass shader
  • fix: NaN in tangents and bitangents when vertices are too close to each other
  • fix: set parallax slider to min value when using Built-in Render Pipeline or URP
  • fix: fix for crashes where instantiated objects are not meshes and not part of the scene
  • fix: set Glossiness to 0.5 when value is not provided by material data
  • fix: warnings in Unity 2020 projects using HDRP
  • fix: Blender Uninstall script

0.16.4-preview

12 Dec 01:41
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0.16.3-preview

09 Dec 03:12
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Changed

Fixed

  • fix: keep currentSessionId when switching PlayMode
  • fix: ensure calling analytics API
  • fix: remove unused meta file

0.16.2-preview

02 Dec 13:24
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Added

  • doc: add the Key Frames documentation of SceneCache

Changed

0.16.1-preview

25 Nov 11:12
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Fixed

  • fix: regenerate the guid of files that conflict with files in StreamingImageSequence package

0.16.0-preview

25 Nov 05:53
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Added

  • feat: key frame adjustments for SceneCache
  • feat: material support
  • feat: send the server's session id and let clients read it to check if the server has changed.
  • feat: add a way to force delete all children in the next sync session without user prompt.
  • feat: add a way to trigger a script callback from Unity

Changed

Fixed

  • fix: make all object types (incl. lights) instantiable for geometry nodes
  • fix: server hanging on exit, after updating package version
  • fix: apply changes of ZUpCorrectionMode
  • fix: handle zero keys when comparing two curves of SceneCachePlayableAsset
  • fix: legacy non-versioned SceneCache was considered as versioned
  • fix: clear synced meshes if they are empty
  • fix: fix for crashing debugger when references are not set

Removed

  • remove: remove code to import obsolete SceneCachePlayableAsset prior to 0.13.0-preview
  • remove: LimitedAnimation option in SceneCachePlayer
  • remove: the autoplay of SceneCache