Releases: unity3d-jp/MeshSync
Releases · unity3d-jp/MeshSync
0.18.0-preview
0.18.0-preview Release
0.17.3-preview
Added
- feat: auto installation for Blender 3.4
- internal: add a field to skip texture imports
Changed
- change: send all instanced meshes at once to avoid instance display issues
- change: put any created child objects on the same layer as the server
- opt: make texture import faster and ensure texture is still loaded when skipping import
Fixed
- fix: warnings when drawing "Default Shader" object field
- internal-fix: incorrect path when opening an asset with a DCC Tool
0.17.2-preview
Added
- feat: add IsLiveEditing API to check whether live editing is active
- feat: add DefaultShader field to set the default shader instead of the default of each RP
Fixed
- fix: prevent overwriting materials when OverwriteExportedMaterials is false
- fix: keep track of RenderTextures and release them when the server is destroyed.
- fix: transform fixes for nested instances
- fix: Fix for baking smoothness to albedo alpha.
- fix: add empty transforms to the list of objects for making instances
- fix: toggle foldout state when clicking the label in the inspector UI
- fix: update the material of instanced meshes after assigning to the slot in MeshSyncServer
0.17.1-preview
Changed
- doc: fixed release dates
0.17.0-preview
Added
- feat: Material baking AO
- feat: add "Overwrite material properties" for importing
- feat: orthographic size support for camera.
Changed
- deps: use [email protected]
Fixed
- fix: reimport textures after changing importer settings
- fix: copy the scale/visibility of instances based on the parent/original respectively
- fix: Smoothness was not inverting roughness for textures. Fix for glass shader
- fix: NaN in tangents and bitangents when vertices are too close to each other
- fix: set parallax slider to min value when using Built-in Render Pipeline or URP
- fix: fix for crashes where instantiated objects are not meshes and not part of the scene
- fix: set Glossiness to 0.5 when value is not provided by material data
- fix: warnings in Unity 2020 projects using HDRP
- fix: Blender Uninstall script
0.16.4-preview
Changed
- deps: use [email protected]
0.16.3-preview
Changed
- deps: use [email protected]
Fixed
- fix: keep currentSessionId when switching PlayMode
- fix: ensure calling analytics API
- fix: remove unused meta file
0.16.2-preview
0.16.1-preview
Fixed
- fix: regenerate the guid of files that conflict with files in StreamingImageSequence package
0.16.0-preview
Added
- feat: key frame adjustments for SceneCache
- feat: material support
- feat: send the server's session id and let clients read it to check if the server has changed.
- feat: add a way to force delete all children in the next sync session without user prompt.
- feat: add a way to trigger a script callback from Unity
Changed
- deps: update dependency to [email protected]
- change: output logs of the Editor Server
Fixed
- fix: make all object types (incl. lights) instantiable for geometry nodes
- fix: server hanging on exit, after updating package version
- fix: apply changes of ZUpCorrectionMode
- fix: handle zero keys when comparing two curves of SceneCachePlayableAsset
- fix: legacy non-versioned SceneCache was considered as versioned
- fix: clear synced meshes if they are empty
- fix: fix for crashing debugger when references are not set
Removed
- remove: remove code to import obsolete SceneCachePlayableAsset prior to 0.13.0-preview
- remove: LimitedAnimation option in SceneCachePlayer
- remove: the autoplay of SceneCache