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Releases: unity3d-jp/MeshSync

0.13.0-preview

26 Apr 00:33
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Added

  • feat: Instance rendering
  • doc: Geometry Nodes documentation

Changed

  • change: make some classes/functions/members to internal

Fixed

  • plugin-fix: support Mac OSX starting from 10.12

0.12.9-preview

14 Apr 09:58
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Added

  • doc: mention support for installing Blender 3.0 and 3.1 plugins
  • doc: mention support for Mac Silicon
  • doc: remove the section on Animation Tweaks
  • doc: update the documentation of SceneCachePlayer
  • doc: update the documentation of SceneCache in Timeline

Fixed

  • fix: check if a record doesn't have Mesh before assigning bounds/blendShape
  • fix: curves of SceneCache were always extracted

0.12.8-preview

08 Apr 08:36
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Fixed

  • fix: build errors

0.12.7-preview

06 Apr 02:38
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Changed

Fixed

  • fix: ensure the correct clip is the one setting SceneCache timing

0.12.6-preview

01 Apr 05:15
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Changed

  • change: only update the duration of SceneCachePlayableAsset when creating a new clip

Fixed

  • fix: the left SceneCachePlayableAsset clip after split was not updated
  • fix: copy LimitedAnimation values properly to duplicated SceneCachePlayableAsset
  • fix: importing previous version of LimitedAnimation did not work

0.12.5-preview

23 Mar 14:22
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Added

  • feat: add an option in SceneCacheTrack to activate SceneCachePlayer objects automatically

Fixed

  • fix: build error caused by resetting the animation time of SceneCaache
  • fix: null check before moving SceneCachePlayableAsset to a track
  • fix: prevent cloning a SceneCachePlayableAsset from reinitializing the clip
  • fix: keep active SceneCache object to active when it is referred in multiple tracks

0.12.4-preview

22 Mar 10:34
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Fixed

  • fix: use the local time of SceneCachePlayableAsset clip instead of director time

0.12.3-preview

19 Mar 06:29
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Fixed

  • fix: the performance of SceneCache in Timeline by not reloading every time

0.12.2-preview

18 Mar 14:43
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Fixed

  • fix: keep SceneCache objects active when clicking pause in TimelineWindow

0.12.1-preview

18 Mar 02:16
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[0.12.1-preview] - 2022-03-18

Added

  • feat: show SceneCachePlayer basic info in the inspector
  • feat: add extrapolation capabilities for SceneCachePlayableAsset
  • feat: override LimitedAnimation in SceneCachePlayableAsset

Changed

  • change: the default frames to hold for Limited Animation to 2

Fixed

  • fix: set the in and out tangent of the keys of SceneCachePlayableAsset
  • fix: properly create SceneCachePlayableAsset clips when the SceneCachePlayer object is disabled
  • fix: clamp frameOffset after setting num frames to hold for limited animatio
  • fix: hide fields in the inspector SceneCachePlayableAsset for invalid SceneCache

[0.12.0-preview] - 2022-03-16

Added

  • feat: limited animation settings for SceneCachePlayer
  • feat: add plugin installation support for Blender 3.1
  • feat: Mac Silicon support (experimental)

Fixed

  • fix: prevent setting time to 0 during OnEnable() for SceneCachePlayer
  • fix: non-material assets of SceneCachePlayer were not imported properly

Changed

  • turn the time/frame/interpolation settings in SceneCachePlayer into PlaybackMode
  • replace SnapToFrame property in SceneCachePlayableAsset with PlaybackMode in SceneCachePlayer directly
  • change the behaviour of resizing SceneCachePlayableAsset to maintain scale by default

Removed

  • remove: preload setting in SceneCachePlayer
  • remove: Animation Tweak Settings in MeshSyncServer and SceneCachePlayer
  • remove: BaseFrame property in SceneCachePlayer