Releases: unity3d-jp/MeshSync
Releases · unity3d-jp/MeshSync
0.13.0-preview
Added
- feat: Instance rendering
- doc: Geometry Nodes documentation
Changed
- change: make some classes/functions/members to internal
Fixed
- plugin-fix: support Mac OSX starting from 10.12
0.12.9-preview
Added
- doc: mention support for installing Blender 3.0 and 3.1 plugins
- doc: mention support for Mac Silicon
- doc: remove the section on Animation Tweaks
- doc: update the documentation of SceneCachePlayer
- doc: update the documentation of SceneCache in Timeline
Fixed
- fix: check if a record doesn't have Mesh before assigning bounds/blendShape
- fix: curves of SceneCache were always extracted
0.12.8-preview
Fixed
- fix: build errors
0.12.7-preview
Changed
- deps: use [email protected]
Fixed
- fix: ensure the correct clip is the one setting SceneCache timing
0.12.6-preview
Changed
- change: only update the duration of SceneCachePlayableAsset when creating a new clip
Fixed
- fix: the left SceneCachePlayableAsset clip after split was not updated
- fix: copy LimitedAnimation values properly to duplicated SceneCachePlayableAsset
- fix: importing previous version of LimitedAnimation did not work
0.12.5-preview
Added
- feat: add an option in SceneCacheTrack to activate SceneCachePlayer objects automatically
Fixed
- fix: build error caused by resetting the animation time of SceneCaache
- fix: null check before moving SceneCachePlayableAsset to a track
- fix: prevent cloning a SceneCachePlayableAsset from reinitializing the clip
- fix: keep active SceneCache object to active when it is referred in multiple tracks
0.12.4-preview
Fixed
- fix: use the local time of SceneCachePlayableAsset clip instead of director time
0.12.3-preview
Fixed
- fix: the performance of SceneCache in Timeline by not reloading every time
0.12.2-preview
Fixed
- fix: keep SceneCache objects active when clicking pause in TimelineWindow
0.12.1-preview
[0.12.1-preview] - 2022-03-18
Added
- feat: show SceneCachePlayer basic info in the inspector
- feat: add extrapolation capabilities for SceneCachePlayableAsset
- feat: override LimitedAnimation in SceneCachePlayableAsset
Changed
- change: the default frames to hold for Limited Animation to 2
Fixed
- fix: set the in and out tangent of the keys of SceneCachePlayableAsset
- fix: properly create SceneCachePlayableAsset clips when the SceneCachePlayer object is disabled
- fix: clamp frameOffset after setting num frames to hold for limited animatio
- fix: hide fields in the inspector SceneCachePlayableAsset for invalid SceneCache
[0.12.0-preview] - 2022-03-16
Added
- feat: limited animation settings for SceneCachePlayer
- feat: add plugin installation support for Blender 3.1
- feat: Mac Silicon support (experimental)
Fixed
- fix: prevent setting time to 0 during OnEnable() for SceneCachePlayer
- fix: non-material assets of SceneCachePlayer were not imported properly
Changed
- turn the time/frame/interpolation settings in SceneCachePlayer into PlaybackMode
- replace SnapToFrame property in SceneCachePlayableAsset with PlaybackMode in SceneCachePlayer directly
- change the behaviour of resizing SceneCachePlayableAsset to maintain scale by default
Removed
- remove: preload setting in SceneCachePlayer
- remove: Animation Tweak Settings in MeshSyncServer and SceneCachePlayer
- remove: BaseFrame property in SceneCachePlayer