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Contribution activity
February 2025
Created 78 commits in 5 repositories
Created a pull request in godot-rust/gdext that received 1 comment
#[signal]
: validate that there is no function body
It was accidentally possible to provide a function body #[signal]
, which caused some confusion with a user about that code never being executed.
+10
−1
lines changed
•
1
comment
Opened 9 other pull requests in 4 repositories
godot-rust/gdext
5
merged
-
Move some compile-time validations from godot to godot-ffi
This contribution was made on Feb 24
-
Add .uid files for GDScript + GDExtension resources; update script cache
This contribution was made on Feb 16
-
Rename
Basis
+Quaternion
methods, closer to GodotThis contribution was made on Feb 3 -
Support
Variant::object_id()
for Godot <4.4; addobject_id_unchecked()
This contribution was made on Feb 2 -
Fix
Variant
->Gd
conversions not taking into account dead objectsThis contribution was made on Feb 2
godot-rust/book
2
merged
-
Add links to Simplified Chinese book + demos
This contribution was made on Feb 23
-
🎨 Theme
This contribution was made on Feb 16
godot-rust/godot-rust.github.io
1
merged
-
🎨 Theme
This contribution was made on Feb 16
PoignardAzur/venial
1
merged
-
Update to v0.6.1
This contribution was made on Feb 1
Reviewed 21 pull requests in 3 repositories
godot-rust/gdext
17 pull requests
-
Type-safe signals
This contribution was made on Feb 25
-
Fix
DynGd<T,D>
export, implement proper export forArray<DynGd<T,D>>
This contribution was made on Feb 24 -
Add
OnEditor<T>
, removeimpl<T> Export for Gd<T>
andDynGd<T, D>
This contribution was made on Feb 24 -
Fix clippy: operator precedence can trip the unwary.
This contribution was made on Feb 22
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Register-docs: Don't duplicate brief in description
This contribution was made on Feb 22
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Async Signals
This contribution was made on Feb 16
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Global main thread ID
This contribution was made on Feb 12
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[proposal] add 'notify' to '#[var]'
This contribution was made on Feb 11
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Panic handling: thread safety; set hook once and not repeatedly
This contribution was made on Feb 10
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Add "validate_property" virtual func
This contribution was made on Feb 9
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fix clippy warnings: this looks like a formatting argument but it is not part of a formatting macro
This contribution was made on Feb 9
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Compare scripts via object_id
This contribution was made on Feb 5
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Speed up creating and extending packed arrays from iterators up to 63×
This contribution was made on Feb 3
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Provide safe way for implementing
IScriptExtension::instance_has
This contribution was made on Feb 2 -
Fix
Variant
->Gd
conversions not taking into account dead objectsThis contribution was made on Feb 2 -
test: support switching API versions in check.sh
This contribution was made on Feb 1
-
Disambiguate virtual method calls
This contribution was made on Feb 1
godotengine/godot
2 pull requests
-
GDExtension: Add
status
toget_godot_version
This contribution was made on Feb 24 -
GDExtension: Include precision in
extension_api.json
This contribution was made on Feb 22
godot-rust/book
2 pull requests
-
Added line to remind you to include the player file in your lib
This contribution was made on Feb 6
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Update web export instructions for Godot 4.3+
This contribution was made on Feb 5
Created an issue in godot-rust/gdext that received 2 comments
v0.3 API removals
To remove:
Tween::new_gd()
expects create_tween()
see Discord thread
possibly extends to other classes such as SceneTreeTimer
Export
for Gd
s…
2
comments
1
contribution
in private repositories
Feb 6