Rename Basis
+ Quaternion
methods, closer to Godot
#1035
Merged
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Intent is to express which methods extract part of the state ("get") vs. which perform full conversion ("to"). Also resolves ambiguity ("scale"). Generally, new names are also closer to Godot's naming, making porting easier.
Changes:
to_euler
->get_euler
+get_euler_with
to_quat
->get_quaternion
from_quat
->from_quaternion
scale
->get_scale
new_looking_at
->looking_at