Skip to content

Releases: z3y/shaders

v1.7.7

06 Mar 21:37
@z3y z3y
Compare
Choose a tag to compare
  • Changed the way detail mask works. It can now be a separate texture with its own tiling offset and uvs or packed in the base mask. Removed the old way of detail mask packing so you might need to fix.
  • Added one more uv channel
  • Added depth uv offset to emission and details textures
  • Added GI emission multiplier for baked and realtime emission
  • Added local audio link texture

v1.7.6

03 Mar 19:49
@z3y z3y
b75e22a
Compare
Choose a tag to compare

v1.7.5

28 Feb 15:58
@z3y z3y
Compare
Choose a tag to compare
  • Adjusted how bakery specular works. Should be a bit nicer now

v1.7.4

27 Feb 22:30
@z3y z3y
Compare
Choose a tag to compare
  • Fix for null exceptions with certain editor scripts - AssetDatabase Refresh after removing temp texture packing folder

v1.7.3

26 Feb 16:48
@z3y z3y
Compare
Choose a tag to compare
  • Toggle on vertex lights multicompile on by default, it can be disabled in config
  • Removed reflection probe refraction toggle until implemented properly

v1.7.2

23 Feb 23:28
@z3y z3y
Compare
Choose a tag to compare
  • Added some missing keywords in meta pass

v1.7.1

15 Feb 22:33
@z3y z3y
Compare
Choose a tag to compare
  • Fixed LTCGI specular intensity to react with metallic and view direction like area lights in HDRP

v1.7

14 Feb 18:45
@z3y z3y
Compare
Choose a tag to compare
  • Detail Blend modes Overlay(Reimplemented to work properly), Screen, Multiply X2, Replace.
  • Option for detail mask in albedo alpha so it can be used with detail UVs
  • GPU instanced properties exposed to the instanced properties script
  • Option to refract reflection probes instead of reflect
  • Fixed foldouts not remembering state

v1.6.4

09 Feb 09:55
@z3y z3y
Compare
Choose a tag to compare

Null error fix

v1.6.3

07 Feb 20:07
@z3y z3y
Compare
Choose a tag to compare
  • Fixed lightmap negative values bug
  • Fixed a bug with shadowmask uvs
  • Fixed dynamic lightmap define
  • Added packing in details
  • Added menu item to invert normal map orientation
  • Optimized parallax and shadowcaster dither