Releases: z3y/shaders
Releases · z3y/shaders
v1.7.7
- Changed the way detail mask works. It can now be a separate texture with its own tiling offset and uvs or packed in the base mask. Removed the old way of detail mask packing so you might need to fix.
- Added one more uv channel
- Added depth uv offset to emission and details textures
- Added GI emission multiplier for baked and realtime emission
- Added local audio link texture
v1.7.6
v1.7.5
v1.7.4
v1.7.3
v1.7.2
v1.7.1
v1.7
- Detail Blend modes
Overlay
(Reimplemented to work properly),Screen
,Multiply X2
,Replace
. - Option for detail mask in albedo alpha so it can be used with detail UVs
- GPU instanced properties exposed to the instanced properties script
- Option to refract reflection probes instead of reflect
- Fixed foldouts not remembering state