Releases: z3y/shaders
Releases · z3y/shaders
v3.3.1
v3.3.0
v3.2.15
v3.2.14
v3.2.12
v3.2.10
v3.2.9
v3.2.8
v3.2.7
[3.2.7] - 2023-07-20
Added
- New automatic PBR material setup with texture packing
- Right-click on a texture or a folder
Create > Material with PBR Setup (Lit)
- Matches PBR textures based on their suffix
- Applies them to a material and opens the packing window to confirm packing
- Folder should only contain PBR textures for one material
- Right-click on a texture or a folder
- New directional specular occlusion
- Occludes areas based on the baked light intensity coming from the reflected direction
- Better occlusion, similar to bent normal maps, by using data already stored in SH
- Surfaces can have varying occlusion based on the view direction and light intensity coming from that direction
- Supports Mono-SH and light probes
- Currently Disabled by default - create a config to enable
- Increased specular occlusion range
- Specular occlusion is now also affected by the real-time directional light and light probes
- Created a Terrain shader variant for the Unity Terrain
- Supports Mask Map
- Adjustable height blending (Mask Map Blue channel)
- Doesn't work with more than 4 layers currently
- Possible bugs since I avoid using Unity terrain