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A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering

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z3y/shaders

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Standard Shader and Surface Shaders
alternative for the Unity Built-In pipeline

Installation

- With VRChat Creator Companion

- With Unity Package Manager:

https://github.com/z3y/shaders.git

Features

  • Bakery Mono SH
  • Bicubic Lightmap
  • Lightmapped Specular
  • Lightmap Specular Occlusion
  • Lightmapped Area Light Specular Approximation
  • LTCGI and Area Lit
  • Geometric Specular AA
  • Box Projection on Quest
  • Alpha to Coverage
  • Improved Parallax
  • Emission Multiply Base and GI Multiplier
  • Non-Important lights per pixel
  • Shader Config
  • Easy Texture Packing

How to use

  • Select a material and swap the shader to Lit
  • Other shader variants can be found under Lit Variants/
  • To create a new variant Assets > Create > Shader > Lit Shader Variant
  • Read the Documentation

Inspector

Unity_o9YqhMZbJ0

License

MIT

Filament Apache License 2.0, Core RP Unity Companion License

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A Standard Shader and Surface Shaders replacement for Unity for Built-In pipeline and forward rendering

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