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Document support for 2D per-instance uniforms in Shading language #10749

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6 changes: 3 additions & 3 deletions tutorials/shaders/shader_reference/shading_language.rst
Original file line number Diff line number Diff line change
Expand Up @@ -102,7 +102,7 @@ Most GLSL ES 3.0 datatypes are supported:
Comments
~~~~~~~~

The shading language supports the same comment syntax as used in C# and C++,
The shading language supports the same comment syntax as used in C# and C++,
using ``//`` for single-line comments and ``/* */`` for multi-line comments:

.. code-block:: glsl
Expand Down Expand Up @@ -912,7 +912,7 @@ You can access ``int`` values as a readable dropdown widget using the ``hint_enu
You can assign explicit values to the ``hint_enum`` uniform using colon syntax similar to GDScript:

.. code-block::

uniform int character_speed: hint_enum("Slow:30", "Average:60", "Very Fast:200") = 60;

The value will be stored as an integer, corresponding to the index of the selected
Expand Down Expand Up @@ -1058,7 +1058,7 @@ Per-instance uniforms

.. note::

Per-instance uniforms are only available in ``spatial`` (3D) shaders.
Per-instance uniforms are available in both ``canvas_item`` (2D) and ``spatial`` (3D) shaders.

Sometimes, you want to modify a parameter on each node using the material. As an
example, in a forest full of trees, when you want each tree to have a slightly
Expand Down