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Add initial CMPR texture compression test #30

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@hthh hthh commented Jan 15, 2017

I know this isn't great code, and it relies on libogc, not the builtin things.

I'm a bit sceptical about spending more time on it, or worrying about making it more maintainable, especially as this is the first contribution in more than a year. Of course, if anyone has strong views on this, or wants to request changes, let me know :)

texdata[i] = rand();

for (i = 4; i < bytesize; i += 8)
*(u32 *)&texdata[i] = 0x1B1B1B1B;

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