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Objective
Add a test that reproduces #18557.
Solution
The test spawns several meshes, then every so often starts a new animation transition. Right now the meshes will occasionally snap due to #18557, but that will be fixed by #18572. The video is after the fix.
test_animation_transitions.mov
I'm a bit ambivalent about this test. It's quite limited, non-deterministic, and requires manual visual inspection. But it would have caught at least one bug, so maybe that's fine.
The name is debatable. I chose
test_animation_transitions
to make sure it's not confused with an example. Although it's maybe simple enough to be one - no other example shows how to manage multiple meshes playing different animations, and I suspect some people find that difficult to implement. But a real example should probably use keyboard controls instead of random timers.