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Issues list

Public World APIs for System metadata C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17617 opened Jan 30, 2025 by fallible-algebra
UI image size is only updated on changes to the primary window's scale factor A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#17613 opened Jan 30, 2025 by ickshonpe
Reflect derive macro showing an error in rust-analyzer on latest Bevy main version but not 0.15.1 A-Reflection Runtime information about types C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17612 opened Jan 30, 2025 by perry-blueberry
Derive Macro for MapEntites C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17611 opened Jan 30, 2025 by jonathandw743
Migrate Observers to use Relationships A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Needs-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Blessed Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
#17607 opened Jan 29, 2025 by viridia 0.16
Add generic commands for upgrading a standard material into an extension material and downgrading it back C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17599 opened Jan 29, 2025 by ethereumdegen
Taffy viewport nodes leak A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#17594 opened Jan 29, 2025 by ickshonpe
GPU 2-phase occlusion broke rendering on some Android devices A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior O-Android Specific to the Android mobile operating system P-Crash A sudden unexpected crash
#17591 opened Jan 28, 2025 by mockersf 0.16
Multiple Fog Volumes Panic A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior P-Crash A sudden unexpected crash S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17590 opened Jan 28, 2025 by the-real-ale
Native Bézier Curve & Path Rendering Support in Bevy C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17587 opened Jan 28, 2025 by M1thieu
Commands doesn't have trigger_ref for events A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it! X-Uncontroversial This work is generally agreed upon
#17585 opened Jan 28, 2025 by yoursalvation
Prefer expressions to closures in #[require()] when defining required components A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Macros Code that generates Rust code D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17584 opened Jan 28, 2025 by jonathandw743
measure_text_system scale factor change detection watches the camera target's scale factor, not the text node's A-Text Rendering and layout for characters A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior
#17578 opened Jan 28, 2025 by ickshonpe
Window location out of sync with winit when moved outside screen C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17576 opened Jan 28, 2025 by francisdb
Method for adding a single entity relationship C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17572 opened Jan 28, 2025 by Freyja-moth
ImageSampler::get_or_init_descriptor does not align with ImagePlugin C-Bug An unexpected or incorrect behavior S-Needs-Triage This issue needs to be labelled
#17566 opened Jan 27, 2025 by aloucks
Modify bevy_ecs to support removing archetypes and unregistering components A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times C-Tracking-Issue An issue that collects information about a broad development initiative
#17564 opened Jan 27, 2025 by alice-i-cecile
7 tasks
Create window with physical resolution C-Feature A new feature, making something new possible S-Needs-Triage This issue needs to be labelled
#17563 opened Jan 27, 2025 by francisdb
UI Node with border radius causes background pixels to come through on the inside of rounded corners A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17561 opened Jan 27, 2025 by LucDrenth
Inactive Camera with higher priority hides the menu A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17546 opened Jan 26, 2025 by lucidBrot
dynamic_linking causes linker stderr C-Bug An unexpected or incorrect behavior S-Needs-Investigation This issue requires detective work to figure out what's going wrong
#17544 opened Jan 26, 2025 by lomirus
Split apply_pbr_lighting into many many small functions A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Design This issue requires design work to think about how it would best be accomplished
#17541 opened Jan 26, 2025 by ethereumdegen
Implement the trait Ease for Isometry3d A-Animation Make things move and change over time A-Math Fundamental domain-agnostic mathematical operations C-Feature A new feature, making something new possible D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17539 opened Jan 26, 2025 by TheGrungringMachine
Remove bevy_pbr::generate_view_layouts A-UI Graphical user interfaces, styles, layouts, and widgets C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17537 opened Jan 25, 2025 by rambip
MeshRenderPlugin should be usable as a standalone plugin. A-Rendering Drawing game state to the screen C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Ready-For-Implementation This issue is ready for an implementation PR. Go for it!
#17536 opened Jan 25, 2025 by rambip
ProTip! Adding no:label will show everything without a label.