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Public World APIs for System metadata
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17617
opened Jan 30, 2025 by
fallible-algebra
UI image size is only updated on changes to the primary window's scale factor
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
#17613
opened Jan 30, 2025 by
ickshonpe
Reflect derive macro showing an error in rust-analyzer on latest Bevy main version but not 0.15.1
A-Reflection
Runtime information about types
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17612
opened Jan 30, 2025 by
perry-blueberry
Derive Macro for MapEntites
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17611
opened Jan 30, 2025 by
jonathandw743
Migrate Observers to use Relationships
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
M-Needs-Migration-Guide
A breaking change to Bevy's public API that needs to be noted in a migration guide
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Blessed
Has a large architectural impact or tradeoffs, but the design has been endorsed by decision makers
Add generic commands for upgrading a standard material into an extension material and downgrading it back
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17599
opened Jan 29, 2025 by
ethereumdegen
Taffy viewport nodes leak
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
#17594
opened Jan 29, 2025 by
ickshonpe
GPU 2-phase occlusion broke rendering on some Android devices
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
O-Android
Specific to the Android mobile operating system
P-Crash
A sudden unexpected crash
Multiple Fog Volumes Panic
A-Rendering
Drawing game state to the screen
C-Bug
An unexpected or incorrect behavior
P-Crash
A sudden unexpected crash
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17590
opened Jan 28, 2025 by
the-real-ale
Native Bézier Curve & Path Rendering Support in Bevy
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17587
opened Jan 28, 2025 by
M1thieu
Commands doesn't have trigger_ref for events
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
X-Uncontroversial
This work is generally agreed upon
#17585
opened Jan 28, 2025 by
yoursalvation
Prefer expressions to closures in #[require()] when defining required components
A-ECS
Entities, components, systems, and events
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Macros
Code that generates Rust code
D-Modest
A "normal" level of difficulty; suitable for simple features or challenging fixes
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
#17584
opened Jan 28, 2025 by
jonathandw743
Window location out of sync with winit when moved outside screen
C-Bug
An unexpected or incorrect behavior
S-Needs-Triage
This issue needs to be labelled
#17576
opened Jan 28, 2025 by
francisdb
Method for adding a single entity relationship
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17572
opened Jan 28, 2025 by
Freyja-moth
ImageSampler::get_or_init_descriptor
does not align with ImagePlugin
C-Bug
#17566
opened Jan 27, 2025 by
aloucks
Modify bevy_ecs to support removing archetypes and unregistering components
A-ECS
Entities, components, systems, and events
C-Feature
A new feature, making something new possible
C-Performance
A change motivated by improving speed, memory usage or compile times
C-Tracking-Issue
An issue that collects information about a broad development initiative
#17564
opened Jan 27, 2025 by
alice-i-cecile
7 tasks
Create window with physical resolution
C-Feature
A new feature, making something new possible
S-Needs-Triage
This issue needs to be labelled
#17563
opened Jan 27, 2025 by
francisdb
UI Node with border radius causes background pixels to come through on the inside of rounded corners
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17561
opened Jan 27, 2025 by
LucDrenth
Inactive Camera with higher priority hides the menu
A-Rendering
Drawing game state to the screen
A-UI
Graphical user interfaces, styles, layouts, and widgets
C-Bug
An unexpected or incorrect behavior
S-Needs-Investigation
This issue requires detective work to figure out what's going wrong
#17546
opened Jan 26, 2025 by
lucidBrot
dynamic_linking
causes linker stderr
C-Bug
#17544
opened Jan 26, 2025 by
lomirus
Split apply_pbr_lighting into many many small functions
A-Rendering
Drawing game state to the screen
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Needs-Design
This issue requires design work to think about how it would best be accomplished
#17541
opened Jan 26, 2025 by
ethereumdegen
Implement the trait Make things move and change over time
A-Math
Fundamental domain-agnostic mathematical operations
C-Feature
A new feature, making something new possible
D-Straightforward
Simple bug fixes and API improvements, docs, test and examples
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
Ease
for Isometry3d
A-Animation
#17539
opened Jan 26, 2025 by
TheGrungringMachine
Remove Graphical user interfaces, styles, layouts, and widgets
C-Usability
A targeted quality-of-life change that makes Bevy easier to use
D-Trivial
Nice and easy! A great choice to get started with Bevy
S-Ready-For-Implementation
This issue is ready for an implementation PR. Go for it!
bevy_pbr::generate_view_layouts
A-UI
#17537
opened Jan 25, 2025 by
rambip
MeshRenderPlugin
should be usable as a standalone plugin.
A-Rendering
#17536
opened Jan 25, 2025 by
rambip
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