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v6.3.11 #92

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12 changes: 7 additions & 5 deletions docs/en/unity/integration.md
Original file line number Diff line number Diff line change
Expand Up @@ -21,9 +21,9 @@ And this page shows you how to download and set up Yodo1 Suit SDK in Unity.
> - Android API 19 or above
> - iOS API 11 or above

## Download the Latest SDK(6.3.10)
## Download the Latest SDK(6.3.11)

You can download the Unity Plugin [via the link here](https://sdk-artifacts.yodo1.com/Yodo1Suit/6.3.10/Unity/Release/Yodo1Suit-6.3.10.unitypackage).
You can download the Unity Plugin [via the link here](https://sdk-artifacts.yodo1.com/Yodo1Suit/6.3.11/Unity/Release/Yodo1Suit-6.3.11.unitypackage).

## iOS Configuration

Expand All @@ -39,9 +39,11 @@ You can download the Unity Plugin [via the link here](https://sdk-artifacts.yodo

`iCloud(Optional)`: Enable this means you will use Yodo1's iCloud

`Thinking AppId & Server URL(Optional)`: Enable data analytics and using Thinking service to collected user-level data and provide insights
`Thinking AppId(Optional)`: Enable data analytics and using Thinking project to collected user-level data and provide insights

`AppsFlyer(Optional)`: Enable it to use AppsFlyer
`Thinking AppIdNew(Optional)`: Enable data analytics and using new Thinking project to collected user-level data and provide insights

`Adjust(Optional)`: Enable it to use Adjust
<!-- markdownlint-disable -->

<figure>
Expand Down Expand Up @@ -80,7 +82,7 @@ You need to add `user_frameworks!` to the podfile to use third-party Unity packa
>* **Region Code**: You can get it from the Yodo1 team, which is optional
>* **Publishing Store**: Please choice `GooglePlay` if your game is published on the Google Play store and uses Yodo's in-app purchase. Please choice `ChinaMainLand` if your game is published to the stores in China Mainland and contact the Yodo1 team for build
>* **Thinking Data**: Please fill in app id of Thinking Data
>* **AppsFlyer** is optional
>* **Adjust** is optional
>* **Debug Mode**: Enable debug log, please turn it off when you publish your game to stores

### 2. AndroidX Support Config
Expand Down
4 changes: 4 additions & 0 deletions docs/en/unity/modules/analyze.md
Original file line number Diff line number Diff line change
Expand Up @@ -4,6 +4,10 @@

When a user logs in, login can be called to set the user's account ID. After setting the account ID, the account ID will be used as the identification ID.

``` c#
Yodo1U3dAnalytics.login("Your Player ID");
```

``` c#
Yodo1U3dUser user = new Yodo1U3dUser();
user.playedId = "Your Player ID"
Expand Down
15 changes: 9 additions & 6 deletions docs/zh/unity/integration.md
Original file line number Diff line number Diff line change
Expand Up @@ -17,9 +17,9 @@
> - Android API 19+
> - iOS API 11+

## 下载最新的SDK(6.3.10)
## 下载最新的SDK(6.3.11)

你可以点击这里下载[Unity插件](https://sdk-artifacts.yodo1.com/Yodo1Suit/6.3.10/Unity/Release/Yodo1Suit-6.3.10.unitypackage).
你可以点击这里下载[Unity插件](https://sdk-artifacts.yodo1.com/Yodo1Suit/6.3.11/Unity/Release/Yodo1Suit-6.3.11.unitypackage).

## iOS配置

Expand All @@ -35,9 +35,11 @@

`iCloud(Optional)`: 启用它意味着你将使用Yodo1的iCloud,这是可选的

`Thinking AppId & Server URL(Optional)`: 使用Thinking service收集用户级数据
`Thinking AppId(Optional)`: 使用 Thinking project 收集用户级数据

`AppsFlyer(Optional)`: 使用AppsFlyer UA SDK
`Thinking AppIdNew(Optional)`: 使用 New Thinking project 收集用户级数据

`Adjust(Optional)`: 使用 Adjust UA SDK

<!-- >* AppKey配置Yodo1 GameKey,RegionCode配置Yodo1 RegionCode(没有可以不用配置)
>* 如果使share功能,请勾选`Share`,同时配置对应的appkey和link
Expand Down Expand Up @@ -85,8 +87,9 @@
* `Publishing Store`: 发行商店选项
* `GooglePlay`: 如果使用Google支付功能,请选择它
* `ChinaMainLand`: 如果要构建中国应用商店包,请选择它, 并联系Yodo1团队进行PA打包
* `Thinking AppId & Server URL(Optional)`: 使用Thinking service收集用户级数据
* `AppsFlyer(Optional)`: 如果你的游戏需要UA,请勾选,配置对应的配置信息(AppsFlyer附加了deeplink功能,不使用可以不配置)
* `Thinking AppId(Optional)`: 使用 Thinking project 收集用户级数据
* `Thinking AppIdNew(Optional)`: 使用 New Thinking project 收集用户级数据
* `Adjust(Optional)`: 如果你的游戏需要UA,请勾选,配置对应的配置信息

### 2. Android解析器设置

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4 changes: 4 additions & 0 deletions docs/zh/unity/modules/analyze.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,10 @@

在用户进行登录时,可调用 login 来设置用户的账号 ID,在设置完账号 ID 后,将会以账号 ID 作为身份识别 ID.

``` c#
Yodo1U3dAnalytics.login("Your Player ID");
```

``` c#
Yodo1U3dUser user = new Yodo1U3dUser();
user.playedId = "Your Player ID"
Expand Down
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