[GEN][ZH] Fix heap-use-after-free in TeamInQueue::~TeamInQueue #469
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
Possibly related to Game mismatches in team game when player surrenders and owns a base structure that has been cleared of infantry before #21In
PlayerList::reset
, theTheTeamFactory
is cleared. This will delete teams. But the players still keep a raw pointer to those teams and will use them on destruction. To avoid this trouble, we clean up theAIPlayer
of thePlayer
before we delete the teams.There is a chance that this problem is related to the surrender mismatch, because here we have undefined behaviour before transfering units from one player to another player inside the team.