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Refactoring network packets (use Vector2)
refactoring
Upgrading code base
#57
opened Jan 6, 2025 by
KeyJ148
Physics optimizations
epic
Issue that can be divided into other issues
#56
opened Jan 6, 2025 by
KeyJ148
Refactoring Netowrk resolving system
refactoring
Upgrading code base
#49
opened Dec 28, 2024 by
KeyJ148
Make server GUI more informative
feature
Something that we want to add
#47
opened Dec 28, 2024 by
KeyJ148
Count the total number of bytes sent and received in a class Network
feature
Something that we want to add
#46
opened Dec 28, 2024 by
KeyJ148
Replace all using Cooldown class to new SingleCooldown/CycleCooldown
refactoring
Upgrading code base
#45
opened Dec 28, 2024 by
KeyJ148
Remove NodeContainer from MainMenuMainScene
refactoring
Upgrading code base
#44
opened Dec 22, 2024 by
KeyJ148
Consider removal of SerilizationData primary constructor
refactoring
Upgrading code base
#43
opened Aug 7, 2024 by
Bronuh
Consider combining all type registries into one global type registry
question
Something that need to be discussed
refactoring
Upgrading code base
#41
opened Aug 6, 2024 by
Bronuh
Determine how to calculate Player physics in collisions with the network
feature
Something that we want to add
question
Something that need to be discussed
#40
opened Aug 5, 2024 by
KeyJ148
Refactoring attack code (Player._Input)
refactoring
Upgrading code base
#39
opened Aug 5, 2024 by
KeyJ148
Refactoring PlayerRotate and EnemyRotate
refactoring
Upgrading code base
#38
opened Aug 5, 2024 by
KeyJ148
Deal with the issue of projectile point displacement
bug
Something went wrong
#36
opened Aug 5, 2024 by
KeyJ148
Split BattleWorld to partial classes / components
refactoring
Upgrading code base
#33
opened Aug 5, 2024 by
KeyJ148
Remake Scenes/World/Abilities/Ability.cs
refactoring
Upgrading code base
#31
opened Aug 5, 2024 by
KeyJ148
Refactor server behavior after synchronization
refactoring
Upgrading code base
#27
opened Aug 5, 2024 by
KeyJ148
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