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Releases: z3y/Graphlit

v1.0.28

26 Feb 16:58
@z3y z3y
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  • Added contact hardening based on HDRP
  • Modified the unpack normal function to match built-in

v1.0.27

26 Jan 11:28
@z3y z3y
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  • Enabled box projection for android
  • Fixed precision issue with specular highlights on android
  • Fixed glitter node in VR

v1.0.26

22 Jan 22:04
@z3y z3y
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  • Stop unity from spamming logs when material doesnt have "_EmissionColor"
  • Added separate cbirp reflection probes toggle
  • Fixed cbirp specular only shadowmask

v1.0.25

20 Jan 23:50
@z3y z3y
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  • Implemeted multi bounce ao, energy conservation between diffuse and specular and micro shadowing from filament
  • This improves look of smooth surfaces and occlusion maps

v1.0.24

19 Jan 21:23
@z3y z3y
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  • Fixed some issues related to the PBR graph
    • Incorrect energy compensation for realtime lights
    • Bakery Lightmap Specular roughness reduction disabled by default
    • Lightmap specular incorrectly using specular occlusion
  • Fixed emission gi flags

v1.0.23

03 Jan 20:54
@z3y z3y
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  • Included texture packing tool from lit shaders Tools > Graphlit > Texture Packing
  • SetupGraphlitMaterial tag for the model importer, similar to lit shaders
  • Added a Glitter node
  • Added a toggle for a depth fill pass
  • Improved speed of pasting nodes
  • Fixed inspector issues on reset
  • Added fix button for directx normal maps
  • Added a node for simple wind from lit shaders
  • Added MultiplyX2 to the blend node, which is used in the standard shader for the detail map
  • Added detail maps to the included sample pbr shader
  • Added Menu item for adding normal map properties faster
  • Added option to set custom keyword name for auto keyword on texture properties
  • Made specular occlusion a default property instead of output value to simplify outputs
  • Basic URP support for Unlit shaders

v1.0.22

24 Dec 18:14
@z3y z3y
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  • Fixed an error when sampling a texture inside subgraph

v1.0.21

24 Dec 18:04
@z3y z3y
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  • Added subgraphs
    • Functional but not fully complete
    • Some nodes shouldnt be allowed to exist in a subgraph or the main graph but copy pasting doesnt prevent creating them
    • Subgraphs currently dont detect recursively included subgraphs so it can break when included in a loop
  • Fixed copy paste position of nodes between different graphs
  • Node preview elements now use stencil and dont draw over certain elements like the title bar
  • Fixed object space position when gpu instancing is enabled
  • Fixed default texture assigment, they were incorrectly set as non modifiable and now can be changed on the material

v1.0.20

02 Nov 18:22
@z3y z3y
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  • Fixed some issues with port dimensions and previews that were caused by recent changes

v1.0.19

31 Oct 10:28
@z3y z3y
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  • Made preview generation faster
    • Previews now take constant time to generate
    • For example if theres 100 nodes with one preview enabled or all of them enabled it would take nearly the same amount of time (in this case 100x faster then before)
  • Added atan2 node
  • Fixed gpu instanced properties