Releases: z3y/Graphlit
Releases · z3y/Graphlit
v1.0.28
v1.0.27
v1.0.26
v1.0.25
v1.0.24
v1.0.23
- Included texture packing tool from lit shaders
Tools > Graphlit > Texture Packing
SetupGraphlitMaterial
tag for the model importer, similar to lit shaders- Added a Glitter node
- Added a toggle for a depth fill pass
- Improved speed of pasting nodes
- Fixed inspector issues on reset
- Added fix button for directx normal maps
- Added a node for simple wind from lit shaders
- Added MultiplyX2 to the blend node, which is used in the standard shader for the detail map
- Added detail maps to the included sample pbr shader
- Added Menu item for adding normal map properties faster
- Added option to set custom keyword name for auto keyword on texture properties
- Made specular occlusion a default property instead of output value to simplify outputs
- Basic URP support for Unlit shaders
v1.0.22
v1.0.21
- Added subgraphs
- Functional but not fully complete
- Some nodes shouldnt be allowed to exist in a subgraph or the main graph but copy pasting doesnt prevent creating them
- Subgraphs currently dont detect recursively included subgraphs so it can break when included in a loop
- Fixed copy paste position of nodes between different graphs
- Node preview elements now use stencil and dont draw over certain elements like the title bar
- Fixed object space position when gpu instancing is enabled
- Fixed default texture assigment, they were incorrectly set as non modifiable and now can be changed on the material
v1.0.20
v1.0.19
- Made preview generation faster
- Previews now take constant time to generate
- For example if theres 100 nodes with one preview enabled or all of them enabled it would take nearly the same amount of time (in this case 100x faster then before)
- Added atan2 node
- Fixed gpu instanced properties