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yarenas edited this page Sep 13, 2010 · 3 revisions

A hands-on simulation environment (system) that that offers:

  • To the instructor:
    • Simple and small time setup
    • Possibility to extract data for further analysis
  • To the students:
    • Active learning and engaging content
    • Small time to learn how to interact with the environment
    • Stimuli for the development of:
      • Problem-solving and decision-making skills
      • Critical and analytical thinking
      • Writing and communicating capabilities
      • Multidisciplinary teamwork
      • Creativity and moral imagination
      • Technical curiosity and extra motivation for involvement in the subject
      • Trading Zones
  • To the developer
    • Easy maintenance
    • Documentation

End users (instructor and students) are possibly from different backgrounds

Students are placed in different groups; each group has a certain type and a defined set of actions and properties.

Accessible for participants in different geographical locations

Pedagogically relevant

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