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Introduce moveBefore()
state-preserving atomic move API
#1307
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moveBefore()\
state-preserving atomic move APImoveBefore()
state-preserving atomic move API
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I think the mutation record needs some more design work. I would expect it to capture the information of a remove and an insert at the same time. Perhaps it needs to be a new object, though we could further overload the existing MutationRecord
as well I guess. At least I think you need:
- old target
- target
- moved node (I'm not sure you can ever move multiple at this point, but maybe we should allow for it in the mutation record design?)
- old previous sibling
- old next sibling
- previous sibling
- next sibling
Would be good to know what @smaug---- thinks and maybe @ajklein even wants to chime in.
<li><p>Let <var>return node</var> be the result of <a>pre-inserting</a> <var>node</var> into | ||
<a>this</a> before <var>child</var>.</p></li> |
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I think it would be cleaner if we introduced "move" instead of overloading "insert", though I'm willing to be convinced. At least I always viewed this as introducing "move" as the third primitive following "insert" and "remove".
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Yeah I think initially I saw it as a separate primitive too, but the more I looked at it, the more the difference between the two seemed really subtle. It mostly has to do with MutationObservers (and half of the relevant logic here is tucked away in the "remove" primitive) and not running the post-connection steps. So I feel like we'd end up with a near line-by-line copy of "insert", modulo one or two small differences. I'll take another look to see if my intuition is accurate, but I do kinda suspect this is where we'd end up.
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It'd be good to have more details. Because you can't move a DocumentFragment
so a vast number of checks don't apply. Adopt won't ever run.
There might be a number of range and shadow tree checks that end we end up duplicating, but perhaps that calls for abstracting those instead. At least to me a state flag seems rather unappealing.
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It's possible there is enough from "insert" that we'd omit in "move", to make it creation worth it, sure.
At least to me a state flag seems rather unappealing.
With a separate "move" primitive and the decision to throw when we can't "move", we could get rid of the state variable that's currently in "insert" (i.e., <var>statePreservingAtomicMoveInProgress</var>
). But the state bool on Document
is what other specifications will refer to in their removal steps to react to a move appropriately, so I'm not sure we can get rid of that one.
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Hmm, wouldn't we give other specifications "move steps"?
<li><p>Let <var>perform state-preserving atomic move</var> be true if <a>this</a> is | ||
<a>connected</a>, <var>node</var> is <a>connected</a>, <a>this</a>'s <a for=Node>node | ||
document</a> is <a>fully active</a>, and <a>this</a>'s <a for=/>root</a> is the same as | ||
<var>node</var>'s <a for=/>root</a>.</p></li>. |
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Hmm, I think this method should throw if the conditions aren't met. That seems much better for extensibility than implicit fallback to insert.
Shouldn't the target node be all the time the same, it is just the siblings which change. If this is really just remove and add back elsewhere, we could just reuse the existing childList MutationRecords, one for remove, one for adding node back, and possibly just add a flag to MutationRecord that it was about move. (movedNodes is a bit confusing, since it seems to depend on the connectedness of the relevant nodes and it is apparently empty for the removal part. And it is unclear to me why we need the connectedness check. This is about basic DOM tree operations, and I'd assume those to work the same way whether or not the node is connected) |
Creating two separate mutation records that a consumer would have to merge to (fully) understand it's a move seems suboptimal? I agree that it should probably work for disconnected nodes as well, but I don't think we want to support a case where the shadow-including root changes. |
It's been a long time since I've thought about this stuff, but I'm inclined to agree with @smaug---- that creating a new type of |
Remaining tasks (some will be PRs in other standards):
(See WHATWG Working Mode: Changes for more details.)
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