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[Bug] Can't compile Google Maps Overlay with deck.gl 9.1 #9416
Comments
First, make sure you are including luma.gl v9.1 with deck.gl v9.1. You might have lock file issues keeping luma.gl at 9.0. |
Luma is not among my dependencies in package.json and I guess it should not be there as I’m not directly using it as it is as deck.gl dependency. In package-lock all luma occurrences are in 9.1. However looking at deck.gl/google-maps in package-lock I can see this:
It has no luma.gl/webgl dependency, so maybe it is the reason why it is not being found. |
thanks, you gave me the idea to solve the problem, and I solved the problem. |
Give 9.1.1 a try. |
Hi, It has been partially solved, but it still show errors... The error that has dissappeared is this:
However, we are still seeing the following errors with shadertools from luma.gl
|
FYI: Seems like it is still an issue after updating to 9.1.2 |
Try luma.gl v9.1.4 |
With luma.gl 9.1.4 works fine! :) Thanks for the fix |
Description
Hi,
I'm currently using GoogleMapsOverlay in an Angular application with deck.gl 9.0 but after updating to deck.gl 9.1 I cannot compile the project any more as it seems to have problems with @luma dependency.
Flavors
Expected Behavior
I would expect to be able to compile the application
Steps to Reproduce
I'm just trying to build an angular application using GoogleMapsOverlay.
Environment
Logs
Here you have the stack trace I'm obtaining everytime I try to compile the app.
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