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``` | ||
English follows after Japanese. | ||
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--- | ||
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# 更新内容 | ||
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|**パッケージ名**|**更新**|**旧バージョン**|**新バージョン**|**変更履歴**| | ||
| :-: | :-: | :-: | :-: | :-: | | ||
|Unity|:white_check_mark:|2020.3.46f1|**Unity 2020.3.47f1**|| | ||
|HDRP||10.10.1||[変更](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html) | | ||
|URP||10.10.1||[変更](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|Cinemachine||2.8.9||[変更](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|Timeline||1.5.7||[変更](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|Recorder||3.0.3||[変更](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|ToonShader|:white_check_mark:|0.9.1-preview|**0.9.4-preview**|[変更](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|SelectionGroup||0.9.1-preview||[変更](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|MaterialSwitch|:white_check_mark:|0.9.1-preview|**0.9.2-preview**|[変更](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|MeshSync|:white_check_mark:|0.17.1-preview|**0.17.2-preview**|[変更](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|Streaming Image Sequence||0.17.2-preview||[変更](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|VisualCompositor|:white_check_mark:|0.28.1-preview|**0.29.1-preview**|[変更](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|Storyboard||0.7.1-preview||| | ||
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## **ハイライト** | ||
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### **VisualCompositor** | ||
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* **[New]** Shear ノードを追加しました。 | ||
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![shear-node](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/f3a7690f-3147-40cc-9dc0-50d9eb359f55) | ||
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* **[New]** Render ノードに Background ポートを追加しました。フォワードレンダリングパスの場合のみ有効。 | ||
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![image](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/268e4530-90db-4137-99bd-10412ff36d3f) | ||
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* **[New]** ノードの出力のプレビューの下に、保存ボタンを追加しました。 | ||
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/4e6c27a2-5bdd-400f-b71f-fad18d8e8484) | ||
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* **[New]** Layer ノードの簡単に作るためのボタンを追加しました。 | ||
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/08bf7b85-c952-4627-9533-4511f8772c45) | ||
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* **[New]** シーン内で、**Visual Compositor** オブジェクトを簡単に切り替えるボタンを追加しました。 | ||
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/59d71e58-59c2-48be-ada1-5563c7a301f8) | ||
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* **[New]** Editor での処理負荷を改善するために、**Visual Compositor** コンポネントの中に **CacheObjectsMode** プロパーティを追加しました。 | ||
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/a006e986-deb5-4ee1-ad3a-3e0f3e095b4c) | ||
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### **MeshSync** | ||
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* **[New]** マテリアルを作るときのデフォールトシェーダーを変更できるようにしました。 | ||
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/96f31fa4-1f8d-4c6a-8ea0-91f02aa8c492) | ||
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--- | ||
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# Updates | ||
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|**Package**|**Update Status**|**Previous Version**|**New Version**|**Update History**| | ||
| :-: | :-: | :-: | :-: | :-: | | ||
|Unity|:white_check_mark:|2020.3.46f1|**Unity 2020.3.47f1**|| | ||
|HDRP||10.10.1||[Changes](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html) | | ||
|URP||10.10.1||[Changes](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|Cinemachine||2.8.9||[Changes](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|Timeline||1.5.7||[Changes](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|Recorder||3.0.3||[Changes](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|ToonShader|:white_check_mark:|0.9.1-preview|**0.9.4-preview**|[Changes](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|SelectionGroup||0.9.1-preview||[Changes](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|MaterialSwitch|:white_check_mark:|0.9.1-preview|**0.9.2-preview**|[Changes](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|MeshSync|:white_check_mark:|0.17.1-preview|**0.17.2-preview**|[Changes](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|Streaming Image Sequence||0.17.2-preview||[Changes](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|VisualCompositor|:white_check_mark:|0.28.1-preview|**0.29.1-preview**|[Changes](https://docs.unity3d.com/Packages/[email protected]/changelog/CHANGELOG.html)| | ||
|Storyboard||0.7.1-preview||| | ||
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## **Highlights** | ||
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### **VisualCompositor** | ||
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* **[New]** Added Shear Node | ||
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![shear-node](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/f3a7690f-3147-40cc-9dc0-50d9eb359f55) | ||
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* **[New]** Added Background port to Render Node. Valid only for forward rendering path. | ||
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![image](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/268e4530-90db-4137-99bd-10412ff36d3f) | ||
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* **[New]** Added a save button below the node output preview. | ||
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/4e6c27a2-5bdd-400f-b71f-fad18d8e8484) | ||
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* **[New]** Added a button to easily create Layer Nodes. | ||
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/08bf7b85-c952-4627-9533-4511f8772c45) | ||
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* **[New]** Added a button to easily switch between **Visual Compositor** objects in the scene. | ||
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/59d71e58-59c2-48be-ada1-5563c7a301f8) | ||
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* **[New]** Added **CacheObjectsMode** property inside **Visual Compositor** component to improve the performance in the Editor. | ||
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/a006e986-deb5-4ee1-ad3a-3e0f3e095b4c) | ||
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### **MeshSync** | ||
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* **[New]** Made it possible to change the default shader when creating materials during the sync process. | ||
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![](https://github.com/unity3d-jp/AnimeToolbox/assets/71803280/96f31fa4-1f8d-4c6a-8ea0-91f02aa8c492) | ||
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