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After Sundown

"I hope you like nightmare worlds!"

After Sundown is a cooperative storytelling game that tells stories in the realm of horror. Players take on the roles of monsters out of horror movies or the humans who oppose them, while one of the players takes on the role of the MC - a combination referee, narrator, and roleplayer of last resort for antagonists and minor characters in the story.

Cooperative storytelling can be done without any products at all, as with collaborative writing or Cops and Robbers. After Sundown provides structure and conflict resolution in the form of an established world and story, as well as with a set of mechanics to determine the results of actions with the help of six sided dice. In this way, players of After Sundown can bypass many of the hangups of both collaborative fiction and Cops and Robbers: most notably the "I shot you/ No you did not" problem. It is hoped that the backstory and established characters of After Sundown will be sufficiently evocative as to give players of protagonists and MCs ample launching points for stories of their own.

The materials in this book are Public Domain (CC0). You can print copies, trade electronic copies with friends, modify the files, or produce derivative work.

  • The game was first published on The Gaming Den by Frank Trollman.
  • After that, there were at least three people that made a PDF of the game.
  • However, these days people have a lot of different sized screens among their PCs, Tablets, Phones, whatever, so a format that allows for easy mobile display is very desirable, and that's why we're here.

This version of the rules contains various small changes compared to the original forum post that's still sitting on the gaming den (but never updated). Only small fixes and relatively minor additions have been made. It's not at all an AS 2e, more like "AS 1e + errata" sort of thing. It's the latest and greatest version of After Sundown 1e.

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