File tree 12 files changed +24
-24
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de_DE/docs/user-guide/modding
es_ES/docs/user-guide/modding
fi_FI/docs/user-guide/modding
fr_FR/docs/user-guide/modding
it_IT/docs/user-guide/modding
ja_JP/docs/user-guide/modding
ko_KR/docs/user-guide/modding
nl_NL/docs/user-guide/modding
pt_BR/docs/user-guide/modding
th_TH/docs/user-guide/modding
uk_UA/docs/user-guide/modding
zh_CN/docs/user-guide/modding
12 files changed +24
-24
lines changed Original file line number Diff line number Diff line change @@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
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{
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```
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- Then you can use the GameInitalizationEvent :
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+ Then you can use the GameInitializationEvent :
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```csharp
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private Harmony _harmony = new Harmony (" ch.offbeatwit.chimpanzee" );
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private void Awake ()
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{
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- GameInitalizationEvent .Register (Info , TryInitialize );
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+ GameInitializationEvent .Register (Info , TryInitialize );
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}
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private void TryInitialize ()
Original file line number Diff line number Diff line change @@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
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{
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```
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- Then you can use the GameInitalizationEvent :
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+ Then you can use the GameInitializationEvent :
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```csharp
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private Harmony _harmony = new Harmony (" ch.offbeatwit.chimpanzee" );
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private void Awake ()
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{
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- GameInitalizationEvent .Register (Info , TryInitialize );
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+ GameInitializationEvent .Register (Info , TryInitialize );
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}
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private void TryInitialize ()
Original file line number Diff line number Diff line change @@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
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{
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```
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- Then you can use the GameInitalizationEvent :
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+ Then you can use the GameInitializationEvent :
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```csharp
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private Harmony _harmony = new Harmony (" ch.offbeatwit.chimpanzee" );
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private void Awake ()
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{
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- GameInitalizationEvent .Register (Info , TryInitialize );
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+ GameInitializationEvent .Register (Info , TryInitialize );
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}
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private void TryInitialize ()
Original file line number Diff line number Diff line change @@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
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{
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```
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- Then you can use the GameInitalizationEvent :
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+ Then you can use the GameInitializationEvent :
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```csharp
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private Harmony _harmony = new Harmony (" ch.offbeatwit.chimpanzee" );
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private void Awake ()
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{
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- GameInitalizationEvent .Register (Info , TryInitialize );
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+ GameInitializationEvent .Register (Info , TryInitialize );
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}
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private void TryInitialize ()
Original file line number Diff line number Diff line change @@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
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{
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```
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- Then you can use the GameInitalizationEvent :
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+ Then you can use the GameInitializationEvent :
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```csharp
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private Harmony _harmony = new Harmony (" ch.offbeatwit.chimpanzee" );
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private void Awake ()
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{
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- GameInitalizationEvent .Register (Info , TryInitialize );
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+ GameInitializationEvent .Register (Info , TryInitialize );
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}
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private void TryInitialize ()
Original file line number Diff line number Diff line change @@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
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{
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```
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- Then you can use the GameInitalizationEvent :
102
+ Then you can use the GameInitializationEvent :
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```csharp
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private Harmony _harmony = new Harmony (" ch.offbeatwit.chimpanzee" );
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106
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private void Awake ()
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{
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- GameInitalizationEvent .Register (Info , TryInitialize );
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+ GameInitializationEvent .Register (Info , TryInitialize );
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}
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private void TryInitialize ()
Original file line number Diff line number Diff line change @@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
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{
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```
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- Then you can use the GameInitalizationEvent :
102
+ Then you can use the GameInitializationEvent :
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```csharp
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private Harmony _harmony = new Harmony (" ch.offbeatwit.chimpanzee" );
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106
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107
private void Awake ()
108
108
{
109
- GameInitalizationEvent .Register (Info , TryInitialize );
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+ GameInitializationEvent .Register (Info , TryInitialize );
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110
}
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private void TryInitialize ()
Original file line number Diff line number Diff line change @@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
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{
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```
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- Then you can use the GameInitalizationEvent :
102
+ Then you can use the GameInitializationEvent :
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```csharp
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private Harmony _harmony = new Harmony (" ch.offbeatwit.chimpanzee" );
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106
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private void Awake ()
108
108
{
109
- GameInitalizationEvent .Register (Info , TryInitialize );
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+ GameInitializationEvent .Register (Info , TryInitialize );
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110
}
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private void TryInitialize ()
Original file line number Diff line number Diff line change @@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
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{
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```
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- Then you can use the GameInitalizationEvent :
102
+ Then you can use the GameInitializationEvent :
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104
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```csharp
105
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private Harmony _harmony = new Harmony (" ch.offbeatwit.chimpanzee" );
106
106
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107
private void Awake ()
108
108
{
109
- GameInitalizationEvent .Register (Info , TryInitialize );
109
+ GameInitializationEvent .Register (Info , TryInitialize );
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110
}
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private void TryInitialize ()
Original file line number Diff line number Diff line change @@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
99
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{
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100
```
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- Then you can use the GameInitalizationEvent :
102
+ Then you can use the GameInitializationEvent :
103
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104
104
```csharp
105
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private Harmony _harmony = new Harmony (" ch.offbeatwit.chimpanzee" );
106
106
107
107
private void Awake ()
108
108
{
109
- GameInitalizationEvent .Register (Info , TryInitialize );
109
+ GameInitializationEvent .Register (Info , TryInitialize );
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110
}
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private void TryInitialize ()
Original file line number Diff line number Diff line change @@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
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{
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100
```
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- Then you can use the GameInitalizationEvent :
102
+ Then you can use the GameInitializationEvent :
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104
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```csharp
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private Harmony _harmony = new Harmony (" ch.offbeatwit.chimpanzee" );
106
106
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107
private void Awake ()
108
108
{
109
- GameInitalizationEvent .Register (Info , TryInitialize );
109
+ GameInitializationEvent .Register (Info , TryInitialize );
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110
}
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private void TryInitialize ()
Original file line number Diff line number Diff line change @@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
99
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{
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100
```
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- 然后您可以使用 GameInitalizationEvents:
102
+ Then you can use the GameInitializationEvent:
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104
104
```csharp
105
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private Harmony _harmony = new Harmony (" ch.offbeatwit.chimpanzee" );
106
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private void Awake ()
108
108
{
109
- GameInitalizationEvent .Register (Info , TryInitialize );
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+ GameInitializationEvent .Register (Info , TryInitialize );
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}
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private void TryInitialize ()
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