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New Crowdin updates (#49)
* New translations writing-mods.md (French) * New translations writing-mods.md (Spanish) * New translations writing-mods.md (German) * New translations writing-mods.md (Finnish) * New translations writing-mods.md (Italian) * New translations writing-mods.md (Japanese) * New translations writing-mods.md (Korean) * New translations writing-mods.md (Dutch) * New translations writing-mods.md (Ukrainian) * New translations writing-mods.md (Chinese Simplified) * New translations writing-mods.md (Portuguese, Brazilian) * New translations writing-mods.md (Thai)
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translations/de_DE/docs/user-guide/modding/writing-mods.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
9999
{
100100
```
101101

102-
Then you can use the GameInitalizationEvent:
102+
Then you can use the GameInitializationEvent:
103103

104104
```csharp
105105
private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
106106

107107
private void Awake()
108108
{
109-
GameInitalizationEvent.Register(Info, TryInitialize);
109+
GameInitializationEvent.Register(Info, TryInitialize);
110110
}
111111

112112
private void TryInitialize()

translations/es_ES/docs/user-guide/modding/writing-mods.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
9999
{
100100
```
101101

102-
Then you can use the GameInitalizationEvent:
102+
Then you can use the GameInitializationEvent:
103103

104104
```csharp
105105
private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
106106

107107
private void Awake()
108108
{
109-
GameInitalizationEvent.Register(Info, TryInitialize);
109+
GameInitializationEvent.Register(Info, TryInitialize);
110110
}
111111

112112
private void TryInitialize()

translations/fi_FI/docs/user-guide/modding/writing-mods.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
9999
{
100100
```
101101

102-
Then you can use the GameInitalizationEvent:
102+
Then you can use the GameInitializationEvent:
103103

104104
```csharp
105105
private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
106106

107107
private void Awake()
108108
{
109-
GameInitalizationEvent.Register(Info, TryInitialize);
109+
GameInitializationEvent.Register(Info, TryInitialize);
110110
}
111111

112112
private void TryInitialize()

translations/fr_FR/docs/user-guide/modding/writing-mods.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
9999
{
100100
```
101101

102-
Then you can use the GameInitalizationEvent:
102+
Then you can use the GameInitializationEvent:
103103

104104
```csharp
105105
private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
106106

107107
private void Awake()
108108
{
109-
GameInitalizationEvent.Register(Info, TryInitialize);
109+
GameInitializationEvent.Register(Info, TryInitialize);
110110
}
111111

112112
private void TryInitialize()

translations/it_IT/docs/user-guide/modding/writing-mods.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
9999
{
100100
```
101101

102-
Then you can use the GameInitalizationEvent:
102+
Then you can use the GameInitializationEvent:
103103

104104
```csharp
105105
private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
106106

107107
private void Awake()
108108
{
109-
GameInitalizationEvent.Register(Info, TryInitialize);
109+
GameInitializationEvent.Register(Info, TryInitialize);
110110
}
111111

112112
private void TryInitialize()

translations/ja_JP/docs/user-guide/modding/writing-mods.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
9999
{
100100
```
101101

102-
Then you can use the GameInitalizationEvent:
102+
Then you can use the GameInitializationEvent:
103103

104104
```csharp
105105
private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
106106

107107
private void Awake()
108108
{
109-
GameInitalizationEvent.Register(Info, TryInitialize);
109+
GameInitializationEvent.Register(Info, TryInitialize);
110110
}
111111

112112
private void TryInitialize()

translations/ko_KR/docs/user-guide/modding/writing-mods.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
9999
{
100100
```
101101

102-
Then you can use the GameInitalizationEvent:
102+
Then you can use the GameInitializationEvent:
103103

104104
```csharp
105105
private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
106106

107107
private void Awake()
108108
{
109-
GameInitalizationEvent.Register(Info, TryInitialize);
109+
GameInitializationEvent.Register(Info, TryInitialize);
110110
}
111111

112112
private void TryInitialize()

translations/nl_NL/docs/user-guide/modding/writing-mods.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
9999
{
100100
```
101101

102-
Then you can use the GameInitalizationEvent:
102+
Then you can use the GameInitializationEvent:
103103

104104
```csharp
105105
private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
106106

107107
private void Awake()
108108
{
109-
GameInitalizationEvent.Register(Info, TryInitialize);
109+
GameInitializationEvent.Register(Info, TryInitialize);
110110
}
111111

112112
private void TryInitialize()

translations/pt_BR/docs/user-guide/modding/writing-mods.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
9999
{
100100
```
101101

102-
Then you can use the GameInitalizationEvent:
102+
Then you can use the GameInitializationEvent:
103103

104104
```csharp
105105
private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
106106

107107
private void Awake()
108108
{
109-
GameInitalizationEvent.Register(Info, TryInitialize);
109+
GameInitializationEvent.Register(Info, TryInitialize);
110110
}
111111

112112
private void TryInitialize()

translations/th_TH/docs/user-guide/modding/writing-mods.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
9999
{
100100
```
101101

102-
Then you can use the GameInitalizationEvent:
102+
Then you can use the GameInitializationEvent:
103103

104104
```csharp
105105
private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
106106

107107
private void Awake()
108108
{
109-
GameInitalizationEvent.Register(Info, TryInitialize);
109+
GameInitializationEvent.Register(Info, TryInitialize);
110110
}
111111

112112
private void TryInitialize()

translations/uk_UA/docs/user-guide/modding/writing-mods.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
9999
{
100100
```
101101

102-
Then you can use the GameInitalizationEvent:
102+
Then you can use the GameInitializationEvent:
103103

104104
```csharp
105105
private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
106106

107107
private void Awake()
108108
{
109-
GameInitalizationEvent.Register(Info, TryInitialize);
109+
GameInitializationEvent.Register(Info, TryInitialize);
110110
}
111111

112112
private void TryInitialize()

translations/zh_CN/docs/user-guide/modding/writing-mods.md

+2-2
Original file line numberDiff line numberDiff line change
@@ -99,14 +99,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
9999
{
100100
```
101101

102-
然后您可以使用 GameInitalizationEvents:
102+
Then you can use the GameInitializationEvent:
103103

104104
```csharp
105105
private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
106106

107107
private void Awake()
108108
{
109-
GameInitalizationEvent.Register(Info, TryInitialize);
109+
GameInitializationEvent.Register(Info, TryInitialize);
110110
}
111111

112112
private void TryInitialize()

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