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Update writing-mods.md
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docs/user-guide/modding/writing-mods.md

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@@ -109,14 +109,14 @@ public class ChimpanzeePlugin : BaseUnityPlugin
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{
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```
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Then you can use the GameInitalizationEvent:
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Then you can use the GameInitializationEvent:
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```csharp
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private Harmony _harmony = new Harmony("ch.offbeatwit.chimpanzee");
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private void Awake()
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{
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GameInitalizationEvent.Register(Info, TryInitialize);
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GameInitializationEvent.Register(Info, TryInitialize);
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}
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private void TryInitialize()

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