BrickOwlSharp is a C# library for interacting with the BrickOwl API. It provides a simple and intuitive interface for developers to access the full functionality of the BrickOwl platform, including searching for LEGO parts, sets, and minifigures, managing orders and inventory, and much more.
With BrickOwlSharp, developers can easily integrate BrickOwl into their applications and services, and build powerful tools and workflows that leverage the capabilities of the BrickOwl platform.
Whether you're building a LEGO-themed e-commerce site, a parts inventory management system, or a mobile app for LEGO enthusiasts, BrickOwlSharp can help you get up and running quickly and easily.
Subject to the MIT license https://github.com/stephanstapel/BrickOwlSharp/blob/main/LICENSE
The library is not yet available on nuget. Thus, the way to use the library is to download or fork the code and include the library BrickOwlSharp.Client in your application. It is created using .net Standard 2.0 which provides a wide range of compatibility with various .net versions.
Currently, BrickOwlSharp does not implement the entire BrickOwl API yet.
Just like with BricklinkSharp (https://github.com/gebirgslok/BricklinkSharp) and RebrickableSharp libraries (https://github.com/gebirgslok/RebrickableSharp), the actual API requires authentication which is implemented in similar manner:
BrickOwlClientConfiguration.Instance.ApiKey = "<YOUR API KEY>";
Add an item to the inventory:
NewInventoryResult newInventoryResult = await client.CreateInventoryAsync(new NewInventory()
{
Id = 414759, // Bracket 1 x 2 - 1 x 2 Inverted
Condition = Condition.New,
Quantity = 1,
Price = 1000.15m // make sure nobody will ever buy it :)
});
Update an item in the inventory:
bool updateResult = await client.UpdateInventoryAsync(new UpdateInventory()
{
LotId = 107931517,
AbsoluteQuantity = 23
});
In contrary to Bricklink API, BrickOwl allows to both update the quantity relatively and also absolutely. Accordingly, the library accepts either parameter.
To get an overview of the current inventory:
foreach (Inventory inventory in await client.GetInventoryAsync())
{
Console.WriteLine($"{inventory.Id}: quantity {inventory.Quantity}, lot id: {inventory.LotId}");
}
To delete an element from the inventory:
bool result = await client.DeleteInventoryAsync(new DeleteInventory() { LotId = 107931627 });
To receive a list of orders, invoke:
List<Order> allOrders = await client.GetOrdersAsync();
This information does not include the order items or the buyer details. If you need this information, call:
OrderDetails orderDetails = await client.GetOrderAsync(12345);
All fields from the actual API are mapped. In case you have a better idea how to aggregate them or how to add sub classes for better structuring, drop me a note (or a PR).
Order status can also be changed,
bool result = await client.UpdateOrderStatusAsync(12345, OrderStatus.Processed);
Please note: If the status you are passing to the function has already been reached or surpassed, false is returned as a result.
BrickOwl provides a wide range of endpoints for retrieving various information about its catalog. To access these functions, BrickOwl administrators have to grant access, see https://www.brickowl.com/api_docs for more details.
To retrieve the entire catalog, currently approximately 260,000 items:
Task<List<CatalogItem>> catalog = client.GetCatalogAsync();
catalog.Wait();
foreach(CatalogItem catalogItem in catalog.Result)
{
Console.WriteLine($"{catalogItem.Id}: {catalogItem.Name}");
}
Each item in the resulting list looks like this:
Instead of retrieving the entire catalog, you can lookup single items:
Task<CatalogItem> item = client.CatalogLookupAsync("737117-39");
item.Wait();
This function will retrieve information about the antenna part only.
To find out in which shops a particular item is available, call:
Task<Dictionary<string, CatalogItemAvailability>> availability = client.CatalogAvailabilityAsync("737117-39", "DE");
availability.Wait();
This call will return a dictionary with the shop id as the key and availability information as the value. Each element in the dictionary looks like this:
To find out the BrickOwl ids for particular design ids, ldraw ids etc., call:
Task<List<string>> boids = client.CatalogIdLookupAsync("3005", ItemType.Part, IdType.DesignId); // brick 1x1
boids.Wait();
This call will return all BrickOwl ids (approximately 60 in this case).
To receive the currently existing wishlists:
Task<List<Wishlist>> wishlists = await client.GetWishlistsAsync();
foreach(Wishlist wishlist in wishlists.Result)
{
Console.WriteLine($"{wishlist.Id}: {wishlist.Name}");
}
As the available API calls per day are limited, you can collect the API call rate using a .net event. You can simply subscribe to the event by adding a handler to this event:
BrickOwlClientConfiguration.Instance.ApiCallEvent
the most simply way is:
BrickOwlClientConfiguration.Instance.ApiCallEvent += new BrickOwlApiCallDelegate(() =>
{
Console.WriteLine($"API called");
});
In reality, you might want to increase a counter in a database or a counter in a monitoring system like Prometheus.
If you should have further use cases you'd like to implement, drop an issue or - even better - drop a pull request.