This is my personal framework build with DirectX 12 which is used for my personal projects. Steel gets continously iterated with each project, since I usually find the need for new systems with different projects.
- A rendering framework that supports: Rasterization, Compute pipeline and DirectX Ray Tracing
- A simple engine loop to work with (Start, Update, Render)
- Framework classes like
Input
orMathematics
- Model loading support for glTF files
These are example projects to use as reference, or to quickly build off from for the next project:
- TinyHybrid, a small setup of rasterized models with ray traced shadows (DXR)
- HelloCompute, a setup of a compute pipeline outputting UV coordinates to the screen
These are different project(s) that I've made using Steel.