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spiffcode/art2432
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This is 24 bit art straight from Mark Soderwall (artist), at tile size "32". It has not been incoporated into the game. There are several issues: 1. It hasn't been incorported, or tested in any form, in the game. 2. It hasn't been looked on on a real device, where color reproduction differs from a computer screen. 3. The game has an 8 bit graphics path. It doesn't yet support 16 or 24 bit graphics. 4. This size is suitable for iPhone / iPod display sizes. Yet to be tested on iPad. 5. There is still work to get this art into shape: * There will be mistakes in animation frames * The .amx files are not ready * The fonts need to be constructed from the letters * The terrain art, although present, hasn't been tested in a real sense 6. Note the side colors are not done the same way as the 8 bit art. In this art, the "black" animation frames get subtracted from the non-black variants to isolate side colors. Then the side colors are hue-mapped to the desired hue, then added back into the "black" variant to get a composed animation frame. TBD if this is a run time or compile time process.
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New 24 bit / tile size 32 art, not ready for WI integration yet
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