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Oozaru 0.6.1

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@fatcerberus fatcerberus released this 30 Mar 12:33
· 13 commits to main since this release

Oozaru 0.6.1 is a maintenance release.

πŸ’ See Oozaru in Action

Try a live demo of Oozaru running the Spectacles battle system:
https://spheredev.github.io/oozaru/

πŸ—’οΈ What's Changed

  • Adds the new asynchronous File APIs.
  • Fixes an issue that caused the engine to run too fast on high-refresh-rate screens.
  • Fixes an issue that caused games that heavily use Shape.drawImmediate to stutter and drop frames due to high GC pressure.