3.2.2
General
- Detect entries in
modeldefs/
andtexturedef/
asMODELDEF
andTEXTURES
(thanks @Blue-Shadow) (#1393) - Fixed entry type detection (by name) for entries with multiple extensions (eg.
TEXTURES.floors.txt
) (#1378, #141) - Fixed advanced preferences page resetting if changes were applied twice
- Fixed a possible crash when reading MP3 ID3v2 info (thanks @joanbm) (#1444)
- Allow using system fmt and dumb libraries when building on linux (thanks @chewi) (#1413)
Game Formats & Features Support
- Added support for Doom 32X map format (thanks @viciious) (#1395)
- Added detection for XGL3 nodes and additional EDGE/EDGE-Classic lumps/filetypes (thanks @dashodanger) (#1409)
- Enable TX_ textures for SRB2 (thanks @SteelT1) (#1407)
- Fixed 'Two Sided' line flag not appearing for vanilla Doom/Heretic/Hexen/Strife maps (#1442)
- Fixed SRB2 fademask detection in zip archives (thanks @SteelT1) (#1410)
- ZDoom language definitions updates (thanks @Blue-Shadow) (#1392, #1468)
Resource Editor
- Greatly improved speed of entry list updates after changing filter text/category
- Keep entry selection after changing filter text/category (as in 3.1.x) (#1387)
- Added new archive maintenance tools to find duplicate texture and patch entries (thanks @ill) (#1391)
- Added new archive maintenance tools to show overridden iwad entry details (thanks @ill) (#1434)
- Fixed duplicated character input when typing to search in entry list (#1377)
- Fixed a possible crash when deleting a texture/flat (#1380)
- Fixed entry list columns becoming un-resizable after being hidden/shown
- Fixed entry list not updating with externally-added entries in folder archives (#1385)
- Fixed colour translation range parsing (thanks @Gaerzi)
- Fixed some mass entry rename issues in zip/pk3 archives (#1401)
- Fixed a possible crash when compiling an ACS library in a directory (#1408)
Map Editor