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[Monk] Mistweaver implementation #9368

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@acornellier acornellier marked this pull request as ready for review August 30, 2024 04:30
engine/class_modules/monk/sc_monk.cpp Outdated Show resolved Hide resolved
// The Ancient Concordance buff's spell data modified number of targets hit, but the value is 1 instead of 3, so it
// is useless. We set the value manually to 3.
if ( p()->buff.ancient_concordance->check() )
return 3;
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It's not necessarily useless, as it may provide 2 stacks in game. Note that the effect has the "Aura Points on Client" bit set, which has to do with behaviours related to effect stacking.

Would need to perform some in game science, as it is also not logged.

else if ( baseline.mistweaver.teachings_of_the_monastery->ok() )
shared.teachings_of_the_monastery = baseline.mistweaver.teachings_of_the_monastery;
else
shared.teachings_of_the_monastery = spell_data_t::not_found();
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If you're not comfortable writing a new equivalent function to _priority that is more friendly to multiple parameter types, let me know and I can put something together.

This feels gross, even I'm generally trying to get away from shared spell pointers.

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sure, no idea how to rewrite _priority tbh

@acornellier acornellier changed the title [Monk] Mistweaver tiger palm, blackout kick [Monk] Mistweaver implementation Sep 5, 2024
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renanthera commented Sep 9, 2024

The only things left to double check are TP OF working (I'm unsure if that's resolved) and whether or not all of the appropriate actions are using SP conversion properly when MW.

At that point, I would consider this good to merge (even prior to SEF completion).

A more flexible _priority is certainly a TODO, but not mandatory. It's in the same category of priority as my intended spell data storage changes.

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