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Clarification of Vertex() Parameters #452

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Clarification of Vertex() Parameters #452

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CubeTures
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Changed from the previous pull request addressing Issue #350. The new parameter names reflect conventions found in OpenGL, and a description for the VERTEX_FIELD_COUNT was added for clarification. The old changes such as the single "v" parameter becoming "point" and incorrect data types for parameters are also in this commit.

@CubeTures
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After doing more research of my own, I have come to see that U and V (the previously used parameters) are actually a convention in texture mapping. This "fix" of the parameters I have proposed will as a result be more confusing than the original parameters.

@CubeTures CubeTures closed this Mar 28, 2023
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