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Merge pull request #6512 from frenzibyte/revert-onscreen-keyboard-ux
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Revert changes to `OnScreenKeyboardOverlapsGameWindow` on iOS
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peppy authored Jan 26, 2025
2 parents 34e2594 + 4499f22 commit f6c6177
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Showing 2 changed files with 2 additions and 1 deletion.
2 changes: 2 additions & 0 deletions osu.Framework.iOS/IOSGameHost.cs
Original file line number Diff line number Diff line change
Expand Up @@ -30,6 +30,8 @@ public class IOSGameHost : SDLGameHost

private IOSFilePresenter presenter = null!;

public override bool OnScreenKeyboardOverlapsGameWindow => true;

public IOSGameHost()
: base(string.Empty)
{
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1 change: 0 additions & 1 deletion osu.Framework/Platform/GameHost.cs
Original file line number Diff line number Diff line change
Expand Up @@ -123,7 +123,6 @@ public abstract class GameHost : IIpcHost, IDisposable

/// <summary>
/// Whether the on-screen keyboard covers a portion of the game window when presented to the user.
/// This is usually true on mobile platforms, but may change to false if a hardware keyboard is connected.
/// </summary>
public virtual bool OnScreenKeyboardOverlapsGameWindow => false;

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