A voxel engine in D.
Run with dub run
. Note that as of 05-12-2018, startup takes a long time to generate the initial world.
- Perlin noise height map generation.
- Skybox.
- Normal map for water waves.
- Distant chunks render voxels as points.
- First person movement/collision detection.
- Shadow mapping.
- Water reflection.
- Far distance LOD rendering.