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JumpBehavior
Oğuz Eroğlu edited this page Jun 15, 2020
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JumpBehavior
helps steerables achieve a jump. Unlike other behaviors, this behavior needs to be set via setJumpBehavior
API.
// create a steerable
var steerable = new Kompute.Steerable("steerable1", new Kompute.Vector3D(), new Kompute.Vector3D(20, 20, 20));
// create an instance of JumpBehavior
var jumpBehavior = new Kompute.JumpBehavior();
// set the jump behavior
steerable.setJumpBehavior(jumpBehavior);
- Core
- Path
-
Steering Behaviors
- AlignBehavior
- ArriveBehavior
- AvoidBehavior
- BlendedSteeringBehavior
- CohesionBehavior
- EvadeBehavior
- FleeBehavior
- HideBehavior
- JumpBehavior
- LookWhereYouAreGoingBehavior
- PathFollowingBehavior
- PrioritySteeringBehavior
- PursueBehavior
- RandomPathBehavior
- RandomWaypointBehavior
- SeekBehavior
- SeparationBehavior
- Wander2DBehavior
- Wander3DBehavior
- Math
- Extra