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Basis Universal announcement. 🎉
Thanks to @shrekshao and @austinEng for their help with the WASM transcoder and WebGL integration, and to Binomial for the Basis universal format and tooling (GitHub).
The loader in this PR is similar to the one used in the Basis demos, with some enhancements. Transcoding is handled in a Web Worker, and multiple textures can be transcoded in parallel with multiple workers. Several TODOs remain in the code. I plan to fix them, but the loader is functional in the meantime.
Basis will be the foundation for compressed texture support in glTF, per Khronos blog post.