In an effort to encourage even MORE separation of concerns in your Controllers
and Layouts, the motion-kit-events
gem provides a way to listen for custom
events (usually triggered by buttons or other UI events) and respond in your
controller. This keeps your views from being cluttered with business logic and
your controllers from being cluttered with view code.
An example of a UIViewController using MotionKit::Events:
class LoginController < UIViewController
def viewDidLoad
@layout = LoginLayout.new(root: self.view).build
@layout.on :login { |username, password| initiate_login(username, password) }
@layout.on :forgot_password { show_forgot_password }
@layout.on :help { show_help }
end
def initiate_login(username, password)
@layout.pause_ui
# send login info to the API
API::Client.login(username, password) do |user, errors|
handle_login_response(user, errors)
end
end
def handle_login_response(user, errors)
# ...
@layout.resume_ui
end
# ...
end
Now we can test just the behavior of the controller. When it receives a
:login
event, it should send a login
request to its API and handle
user
or errors
.
class LoginLayout < MK::Layout
def layout
add UITextField, :username_field do
delegate self
end
add UITextField, :password_field do
delegate self
end
add UIButton, :login_button do
on :touch do # This is Sugarcube
trigger_login
end
end
end
def trigger_login
# send the username and password to our controller
trigger :login, get(:username_field).text.to_s, get(:password_field).text.to_s
end
def textFieldShouldReturn(field)
if field == get(:password_field)
trigger_login
else
get(:password_field).becomeFirstResponder
end
end
end
The layout can be tested independently of the controller.
describe LoginLayout do
before do
@subject = LoginLayout.new(root: UIView.new).build
end
it "triggers :login with username/password when the login button is tapped" do
@subject.on :login do |user, password|
user.should == "example"
password.should == "testing123"
end
@subject.get(:username_field).text = "example"
@subject.get(:password_field).text = "testing123"
# Simulate tap on button
@subject.get(:login_button).target.send(@subject.get(:login_button).action)
end
end
The Controller focuses on the movement of the user and the state; the Layout handles displaying the UI state and responding to events.
- The user starts out in a "logging in" state. The controller doesn't care how this is represented -- it just cares about when the user is done, and then it pauses the UI.
- When the login attempt is complete, the controller tells the UI what state to go in next, either resuming the UI if an error occurred, or just dimissing the controller and passing along the successful login info.
MotionKit::Events is a very lightweight gem. But using it to decouple your UI from your controller can provide a huge long term benefit in terms of keeping your code maintainable!
The sample app (most of the code is in app/ios/login/) includes a working version of this example.
The example and specs all require SugarCube to run; this is just because I
wanted to have the specs make sure that the on
method (used in so many gems)
behaves the way you would expect it to.