This is my personal (and first) 2D engine / module library for Monkey - a "cross translator" that translates into html5, objective-c, c++ and even flash.
Just clone this project to some path that monkey is actual using for source
lookups. This is usually something like .
and $MONKEY_DIR/modules
. So feel
free to install it system wide for all monkey projects with:
$ cd $MONKEY_DIR
$ git clone git://github.com/michaelcontento/bono.git modules/bono
But this is something I would not recommend! Because if your usign a proper SCM for your project (if not: do it. right. now.), you can track the used bono version. This allows you to handle multiple projects with different versions of bono and it's easy to build a project again even after months of inactivity (because you know which bono version to use).
TL;DR Do something like this:
$ cd $PROJECT_DIR
$ git submodule add git://github.com/michaelcontento/bono.git
$ git submodule update --init
Use this short example as a starting point:
Import bono
Import mojo
Class MyApp Extends bono.App
Method Run:Void()
GetDirector().AddScene("menu", New MenuScene())
GetDirector().GotoScene("menu")
End
End
Class MenuScene Extends Scene
Method OnRender:Void()
DrawText("Hello World", 100, 100)
End
End
Function Main:Int()
New MyApp()
Return 0
End
And please visit src/kernel/
as this "sub-module" contains all the core stuff
like how the different events (OnRender
, OnUpdate
, OnTouchDown
etc.) are
dispatched. You need to understand a few principles and everything else should
be rather simple :)
Jesus. Read the code!
No, just kidding. I try my best to put a README.md
with some instructions
right beside the code. So just browse the src/
directory and Github should
render some nice docs below the folder listing. If not? Well .. that's a sign
that I haven't wrote anything yet. Read the code and I'd love to accept a PR
with improved docs ;)
- All CoRa Games games - Full listing of all games
- Drag-Math: Multiplication on Google Play, Amazon
All tests are stored in tests/
and can be executed with:
$ make tests
But there are other make targets that are quite usefull:
- lint: run pep8 for all python files
- imports: update the master import file
bono.monkey
- dependencies: install all required python dependencies
- clean: remove all build artefacts and other temporary stuff
- Fork this project
- Make your changes (new features, bufixes, examples, ...)
- Write tests for it
- Be sure that all tests are still green
- Send me a pull request
Too complicated? You just wanna mess around for yourself? Thats fine! Just skip everything after step two :)
Copyright 2009-2013 Michael Contento <[email protected]>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.