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Emux is a cross-platform emulator project supporting various machines with an architecture inspired by the Linux kernel.
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libretro/emux
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Emux <https://github.com/sronsse/emux> These are the release notes for Emux and tell you what this project is about, how to build it, how to install it, and how to run it. WHAT IS EMUX? Emux is a cross-platform emulator project with a goal of emulating multiple kinds of machines related to gaming, such as consoles or arcades. Its philosophy is very much inspired by the Linux kernel (hence the name), which brilliantly manages to support multiple machines while keeping drivers entirely platform-independent. Emux is designed in the same way, keeping a code base of CPUs and controllers separate from machines. It is distributed under the GNU General Public License v2 - see the accompanying COPYING file for more details. SOFTWARE DEPENDENCIES Emux can use different audio and video/input frontends. At the time of writing, SDL (standalone and OpenGL) and libcaca are supported for video/input and only SDL for audio. During the configuration step, you may select the frontends to be included in the build. The configure script will complain if these libraries are not found. Note: no particular dependency is required in order to build libretro implementations. Emux can now use libroxml - a tiny XML parsing library - in order to read input configuration files. This optional library is typically not part of standard distributions and needs to be downloaded, built, and installed on your host machine. The libroxml project is developed by Tristan Lelong and can be found at the following location: http://www.libroxml.net/ If advanced configuration of Emux is needed, kconfig-frontends needs to be installed on your host machine. Linux developers should be very familiar with menuconfig, a convenient menu-driven user interface allowing the configuration of the Linux kernel. kconfig-frontends brings the ability to use these same tools for any project other than the Linux kernel, by packaging these tools apart from the kernel so that they can ship independently. However, the project aims at tracking changes made to kconfig in the kernel development tree, to ensure they benefit to anyone using kconfig-frontends. The current package maintainer is Yann E. Morin, and the project is hosted at: http://ymorin.is-a-geek.org/projects/kconfig-frontends Here are the software dependencies for a full-featured build of Emux: - autoconf - automake - kconfig-frontends (optional) - libcaca-dev (optional) - libroxml (optional) - libsdl2-dev (optional) - pkg-config CONFIGURING EMUX Once all software dependencies are taken care of, navigate to the Emux sources folder from a terminal and execute the following command to configure Emux: ./configure This step will build a default Emux configuration (all_defconfig). If advanced configuration is needed (in order to add/remove support for various components), you may use the following command provided that kconfig-frontends is properly installed on your host machine: ./configure MENU=<conf> (ie. use ./configure MENU=mconf for kconfig-mconf). This should bring up a menuconfig interface where you can specify frontends, machines, CPUs, and controllers to build. If you need help with one particular item, press 'h' to show a basic description of your selection. All supported machines also come with a default configuration (all stored under mach/configs). You can select a particular configuration by specifying it on the configure command line: ./configure CONF=<defconfig> (ie. ./configure CONF=nes_defconfig) Note: standard rules apply if you need to cross-compile Emux. BUILDING EMUX After completion of the configuration step, building is as easy as executing the following command: make By default, no particular optimization level is selected for compilation. CFLAGS can be appended to the make command for this purpose. Example: make CFLAGS=-O2 As the standard GNU make utility is used, you may append the -j<n> option to speed up the build process, where n is your number of execution units. Example: make -j16 INSTALLING EMUX If nothing went wrong during the build process, Emux can be installed on your system by executing the following command: make install RUNNING EMUX Once installed on your system, you should now be able to run Emux. Here is a list of the available options: --audio=string Selects audio frontend --config-dir=string Path to config directory --cycles=int Sets number of machine cycles to emulate --help Display this help and exit --log-level=int Specifies log level (0 to 3) --machine=string Selects machine to emulate --no-sync Disables emulation syncing --sampling-rate=int Sets audio sampling rate --save-dir=string Path to save directory --scale=int Applies a screen scale ratio --system-dir=string Path to system directory --video=string Selects video frontend If you would like to run INVADERS (CHIP-8) using libcaca for graphics, SDL for audio, and use the default window size, the command would be: emux --machine=chip8 --video=caca --audio=sdl INVADERS Certain machines also have a subset of options. These are displayed below the main ones described above. Note: when configuring the project, you may also specify a default command line, with the option of replacing, extending, or forcing it. LIBRETRO RetroArch is an open-source project that makes use of a powerful development interface called Libretro. Libretro is an interface that allows you to make cross-platform applications that can use rich features such as OpenGL, cross-platform camera support, location support, and more in the future. Emux can also be built as separate libretro cores to be loaded by libretro frontends such as RetroArch. After navigating to libretro/, you may build any machine using the following command, replacing "platform" and "machine" accordingly: make -f Makefile.platform MACHINE=machine Here is an example of how to build the Sega Master System core for Wii: cd libretro/ make -f Makefile.wii MACHINE=sms EMSCRIPTEN Emscripten is an LLVM to JavaScript compiler. It takes LLVM bytecode (which can be generated from C/C++ using Clang, or any other language that can be converted into LLVM bytecode) and compiles that into JavaScript, which can be run on the web (or anywhere else JavaScript can run). After setting up an Emscripten environment on your development machine, the following commands (which include optimization flags) will allow an HTML/JavaScript version of Emux to be built and run within your favorite web browser: emconfigure ./configure emmake make CFLAGS=-O2 mv emux emux.bc emcc -O2 emux.bc -o emux.html Note: the --preload-file Emscripten directive allows files to be packaged as part of the generated output (helpful when bundling ROMs). You may also need to specify a default command line as described earlier, as Emscripten will not allow it to be entered via the produced HTML/JavaScript (at least without extra JavaScript modifications). HELP If you need help with Emux, or would like to report bugs (as long as these are detailed), feel free to contact me directly at [email protected]. Emux is open-source, so if you would like to contribute to the project, you may contact me as well.
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Emux is a cross-platform emulator project supporting various machines with an architecture inspired by the Linux kernel.
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