version 1.0
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Fill color
: How to replace the inner color of selected shapes. It can beunchanged
,nofill
(Empty color),average
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Stroke color
: How to replace the stroke color of selected shapes. It can beunchanged
,nofill
(Empty color),average
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Erode
: Erode (see morpho math transformations) of the shape. It can be used to emphasize the contrast. If negative value is given, it will dilate the area, and then smoothen the contrast between adjacent areas. -
Show debug image
: will display an image ini external viewer for debug purposes.
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Only consider a single image. If multiple bitmaps are selected, only one is considered.
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Only handle path objects: does not work on rectangles, circles, … Make sure to convert objects to paths.
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Only works with straight paths: bezier area are approximated using straight lines.
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Dilatation (negative erosion) have weird corners.
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Ignore any clipping on the image.
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slow
In this example, I describe how to use this extension to speed up a low poly design.
First, place markers at key places (triangles corners). See below example.
Then generates a triangle mesh, using a delaunay triangulation, as shown below:
Once you have the following mesh,
you can colorize it, using the "from bitmap" color extension. Make sure you have both the image and the mesh selected.
Choose your settings, and apply.
You should end up with colorized objects, like below: