If u have any problem regarding script you can open a ticket from #〢urgent-help🎟 channel. discord server link - https://discord.gg/3Vs5jpXTcm discord tag - ᒎα爪ЄƧ#4411
I will respond as soon as possible.
Simple hayes mechanic job for qbcore framework
- /sethayesmechanic - Sets someone hayesmechanic
- /firehayesmechanic - Fires a hayesmechanic worker
- On Duty/Off Duty
- Placing vehicles to platform for repairing it part by part.
- Towtruck, Blista, Minivan, Flatbed for workers.
- Download the script and put it in the
[qb]
directory. - Import
qb-.sql
in your database - Add the following code to your server.cfg/resouces.cfg
ensure qb-core
ensure qb-inventory
ensure qb-hayesmechanicjob
Config.AttachedVehicle = nil -- Don't touch
Config.AuthorizedIds = { -- Authorized citizens (citizenid)
"insertcitizenidhere",
}
Config.MaxStatusValues = { -- Max health values for parts
["engine"] = 1000.0,
["body"] = 1000.0,
["radiator"] = 100,
["axle"] = 100,
["brakes"] = 100,
["clutch"] = 100,
["fuel"] = 100,
}
Config.ValuesLabels = { -- Labels of parts (will be shown at platform)
["engine"] = "Motor",
["body"] = "Body",
["radiator"] = "Radiator",
["axle"] = "Drive Shaft",
["brakes"] = "Brakes",
["clutch"] = "Clutch",
["fuel"] = "Fuel Ttank",
}
Config.RepairCost = {
["body"] = "plastic", -- Material needed to repair the part
["radiator"] = "plastic",
["axle"] = "steel",
["brakes"] = "iron",
["clutch"] = "aluminum",
["fuel"] = "plastic",
}
Config.RepairCostAmount = { -- Material count needed to repair the part
["engine"] = {
item = "metalscrap",
costs = 2,
},
["body"] = {
item = "plastic",
costs = 3,
},
["radiator"] = {
item = "steel",
costs = 5,
},
["axle"] = {
item = "aluminum",
costs = 7,
},
["brakes"] = {
item = "copper",
costs = 5,
},
["clutch"] = {
item = "copper",
costs = 6,
},
["fuel"] = {
item = "plastic",
costs = 5,
},
}
Config.Businesses = {
"Auto Repair",
}
Config.Plates = { -- Platforms
[1] = {
coords = {x = 937.91, y = -970.64, z = 39.49, h = 271.5, r = 1.0},
AttachedVehicle = nil,
},
[2] = {
coords = {x = 922.37, y = -979.86, z = 39.49, h = 271.5, r = 1.0},
AttachedVehicle = nil,
},
[3] = {
coords = {x = 921.54, y = -962.17, z = 39.49, h = 274.5, r = 1.0},
AttachedVehicle = nil,
},
[4] = {
coords = {x = 949.89, y = -947.75, z = 39.49, h = 90.5, r = 1.0},
AttachedVehicle = nil,
},
}
Config.Locations = {
["exit"] = {x = 945.13, y = -975.84, z = 39.49, h = 181.5, r = 1.0},
["stash"] = {x = 947.62, y = -972.46, z = 39.49, h = 274.5, r = 1.0}, -- Stash Marker Location
["duty"] = {x = 950.73, y = -968.64, z = 39.5, h = 180.5, r = 1.0}, -- On Duty/Off Duty Marker Location
["vehicle"] = {x = 937.93, y = -990.7, z = 38.42, h = 94.5, r = 1.0}, -- Marker Location for towtruck, flatbed etc.
}
Config.Vehicles = { -- Available vehicles for workers
["flatbed"] = "Flatbed",
["towtruck"] = "Towtruck",
["minivan"] = "Minivan (Leen Auto)",
["blista"] = "Blista",
}
Config.MinimalMetersForDamage = { -- Minimum distance player needs to drive in order to vehicle to get damaged
[1] = {
min = 8000,
max = 12000,
multiplier = {
min = 1,
max = 8,
}
},
[2] = {
min = 12000,
max = 16000,
multiplier = {
min = 8,
max = 16,
}
},
[3] = {
min = 12000,
max = 16000,
multiplier = {
min = 16,
max = 24,
}
},
}
Config.Damages = { -- Part labels which will be damaged
["radiator"] = "Radiator",
["axle"] = "Drive Shaft",
["brakes"] = "Brakes",
["clutch"] = "Clutch",
["fuel"] = "Fuel Tank",
}