Examples of design patterns in C# are presented in a way that is easy for humans to understand and implement. These examples provide a practical and intuitive guide to the use of design patterns in C#, helping developers improve their skills and create more effective and maintainable software.
Note: Continuous improvements and bug fixes are made within the repository to produce better solutions.
- CQRS (Command Query Responsibility Segregation)
- VIPER (View, Interactor, Presenter, Entity, Router)
- MVC (Model, View, Controller)
- Saga - Orchestration
- Saga - Choreography
- Bulkhead
- Circuit Breaker
- Transactional Outbox
- Factory Method
- Abstract Factory
- Builder
- Prototype
- Singleton
- Command
- Iterator
- Memento
- Observer
- Strategy
- Template Method
- Visitor
- Chain of Responsibility
- Pipeline
- State
- Mediator
Design patterns in this repository are based on