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ensure framebuffer textures are detached and deleted, avoid leaving framebuffers bound when not needed #9188

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6 changes: 6 additions & 0 deletions src/protocols/Screencopy.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -289,6 +289,12 @@ bool CScreencopyFrame::copyShm() {

g_pHyprOpenGL->m_RenderData.pMonitor.reset();

#ifndef GLES2
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
#else
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif

LOGM(TRACE, "Copied frame via shm");

return true;
Expand Down
6 changes: 6 additions & 0 deletions src/protocols/ToplevelExport.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -296,6 +296,12 @@ bool CToplevelExportFrame::copyShm(timespec* now) {
g_pPointerManager->damageCursor(PMONITOR->self.lock());
}

outFB.unbind();

#ifndef GLES2
glBindFramebuffer(GL_READ_FRAMEBUFFER, 0);
#endif

return true;
}

Expand Down
56 changes: 30 additions & 26 deletions src/render/Framebuffer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -12,29 +12,26 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
uint32_t glFormat = NFormatUtils::drmFormatToGL(drmFormat);
uint32_t glType = NFormatUtils::glFormatToType(glFormat);

if (!m_cTex)
if (!m_cTex) {
m_cTex = makeShared<CTexture>();

if (!m_iFbAllocated) {
firstAlloc = true;
glGenFramebuffers(1, &m_iFb);
m_iFbAllocated = true;
}

if (m_cTex->m_iTexID == 0) {
firstAlloc = true;
m_cTex->allocate();
glBindTexture(GL_TEXTURE_2D, m_cTex->m_iTexID);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
firstAlloc = true;
}

if (!m_iFbAllocated) {
glGenFramebuffers(1, &m_iFb);
m_iFbAllocated = true;
firstAlloc = true;
}

if (firstAlloc || m_vSize != Vector2D(w, h)) {
glBindTexture(GL_TEXTURE_2D, m_cTex->m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, glFormat, w, h, 0, GL_RGBA, glType, nullptr);

glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, m_cTex->m_iTexID, 0);

Expand All @@ -43,9 +40,6 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
if (m_pStencilTex) {
glBindTexture(GL_TEXTURE_2D, m_pStencilTex->m_iTexID);
glTexImage2D(GL_TEXTURE_2D, 0, GL_DEPTH24_STENCIL8, w, h, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, nullptr);

glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);

glFramebufferTexture2D(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_TEXTURE_2D, m_pStencilTex->m_iTexID, 0);
}
#endif
Expand All @@ -57,8 +51,7 @@ bool CFramebuffer::alloc(int w, int h, uint32_t drmFormat) {
}

glBindTexture(GL_TEXTURE_2D, 0);
if (g_pHyprOpenGL)
glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
glBindFramebuffer(GL_FRAMEBUFFER, 0);

m_vSize = Vector2D(w, h);

Expand All @@ -80,7 +73,7 @@ void CFramebuffer::addStencil(SP<CTexture> tex) {
RASSERT((status == GL_FRAMEBUFFER_COMPLETE), "Failed adding a stencil to fbo!", status);

glBindTexture(GL_TEXTURE_2D, 0);
glBindFramebuffer(GL_FRAMEBUFFER, g_pHyprOpenGL->m_iCurrentOutputFb);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
}

Expand All @@ -90,25 +83,36 @@ void CFramebuffer::bind() {
#else
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
#endif

if (g_pHyprOpenGL)
glViewport(0, 0, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.x, g_pHyprOpenGL->m_RenderData.pMonitor->vecPixelSize.y);
else
glViewport(0, 0, m_vSize.x, m_vSize.y);
}

void CFramebuffer::release() {
if (!m_iFbAllocated && !m_cTex)
return;
void CFramebuffer::unbind() {
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
#else
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
}

Debug::log(TRACE, "fb {} released", m_iFb);
void CFramebuffer::release() {
if (m_iFbAllocated) {
glBindFramebuffer(GL_FRAMEBUFFER, m_iFb);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
glBindFramebuffer(GL_FRAMEBUFFER, 0);

if (m_iFbAllocated)
glDeleteFramebuffers(1, &m_iFb);
m_iFbAllocated = false;
m_iFb = 0;
}

if (m_cTex)
m_cTex.reset();

m_cTex.reset();
m_iFbAllocated = false;
m_vSize = Vector2D();
m_iFb = 0;
m_vSize = Vector2D();
}

CFramebuffer::~CFramebuffer() {
Expand Down
3 changes: 2 additions & 1 deletion src/render/Framebuffer.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,6 +11,7 @@ class CFramebuffer {
bool alloc(int w, int h, uint32_t format = GL_RGBA);
void addStencil(SP<CTexture> tex);
void bind();
void unbind();
void release();
void reset();
bool isAllocated();
Expand All @@ -28,4 +29,4 @@ class CFramebuffer {
SP<CTexture> m_pStencilTex;

friend class CRenderbuffer;
};
};
2 changes: 0 additions & 2 deletions src/render/OpenGL.hpp
Original file line number Diff line number Diff line change
Expand Up @@ -234,8 +234,6 @@ class CHyprOpenGLImpl {

SCurrentRenderData m_RenderData;

GLint m_iCurrentOutputFb = 0;

Hyprutils::OS::CFileDescriptor m_iGBMFD;
gbm_device* m_pGbmDevice = nullptr;
EGLContext m_pEglContext = nullptr;
Expand Down
8 changes: 2 additions & 6 deletions src/render/Renderbuffer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ CRenderbuffer::CRenderbuffer(SP<Aquamarine::IBuffer> buffer, uint32_t format) :
return;
}

glBindFramebuffer(GL_FRAMEBUFFER, 0);
m_sFramebuffer.unbind();

listeners.destroyBuffer = buffer->events.destroy.registerListener([this](std::any d) { g_pHyprRenderer->onRenderbufferDestroy(this); });

Expand All @@ -68,11 +68,7 @@ void CRenderbuffer::bindFB() {

void CRenderbuffer::unbind() {
glBindRenderbuffer(GL_RENDERBUFFER, 0);
#ifndef GLES2
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
#else
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#endif
m_sFramebuffer.unbind();
}

CFramebuffer* CRenderbuffer::getFB() {
Expand Down
5 changes: 4 additions & 1 deletion src/render/Shader.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,10 @@ CShader::~CShader() {
}

void CShader::destroy() {
if (program == 0)
return;

glDeleteProgram(program);

program = 0;
}
}
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