Ensure albedo texture size is available for Label3D and Sprite3D #102208
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Fixes: #102180
Regression from: #100280
Neither Label3D nor Sprite3D were setting the "albedo_texture_size" uniform. So when we started using the uniform instead of calculating the size in the shader it broke MSDF.
As a nice side effect, this PR also fixes alpha hash edge antialiasing for Sprite3D and Label3D!