Dynamically load MetalFX. Disable Metal and Vulkan renderers in simulator builds. #102178
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Supersede #102151
Weak linking works only if library is present when building, it's not the case for simulator, so Xcode project build always fail.
Neither was functional due to lack of image cube map arrays support in simulated GPU.
Simulator never worked with Vulkan and Metal renderers, but is working with OpenGL.
The problem is, we are always using the same library which includes all renderers, regardless of renderer. Also, our OSXCross can't build dedicated simulator library, so for official templates, a device library is converted to simulator library on export (by patching
LC_BUILD_VERSION
load commands).I'm not sure if we should introduce all this hacky stuff, but also not sure if there are any other options:
We can: