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Vector3 object #7

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1 change: 1 addition & 0 deletions course/.gitignore
Original file line number Diff line number Diff line change
@@ -0,0 +1 @@
/build
16 changes: 16 additions & 0 deletions course/.vscode/c_cpp_properties.json
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@@ -0,0 +1,16 @@
{
"configurations": [
{
"name": "Linux",
"includePath": [
"${workspaceFolder}/**"
],
"defines": [],
"compilerPath": "/usr/bin/clang",
"cStandard": "c11",
"cppStandard": "c++17",
"intelliSenseMode": "clang-x64"
}
],
"version": 4
}
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This file should probably not have made it into the repo, right?

1 change: 1 addition & 0 deletions course/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -16,6 +16,7 @@ include_directories(
# Library sources.
set(LIBRARY_SOURCES
src/foo.cc
src/Vector3.cc
)

# Library creation.
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49 changes: 49 additions & 0 deletions course/include/Vector3.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,49 @@
#ifndef VECTOR3_H
#define VECTOR3_H
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You can now use #pragma once instead of using guard macros. https://en.wikipedia.org/wiki/Pragma_once

#include <iostream>
#include "math.h"

namespace ekumen
{

class Vector3
{
public:
explicit Vector3(double x, double y, double z) : x_(x), y_(y), z_(z) {}
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Parameters can be const.

explicit Vector3() : x_(0.0), y_(0.0), z_(0.0) {}
double x() const { return x_; }
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Better return a const double & and avoid an additional copy. For doubles is probably not that important, but if it where a larger variable type it can improve performance.

double y() const { return y_; }
double z() const { return z_; }
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You need to create updatable versions of these functions; that is, versions that return non-const lvalue references, so that you can write vector.x() = 3.0;.


double norm() const;
double dot(const Vector3 &q) const;
Vector3 cross(const Vector3 &q) const;
//operator overload
const double& operator[](int index) const;
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Make the index parameter be const.

double& operator[](int index);
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Make the index parameter be const.



friend Vector3 operator+(const Vector3 &p, const Vector3 &q);
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Some of these can be implemented as members instead. Find those and declare them as such, please.

friend Vector3 operator-(const Vector3 &p, const Vector3 &q);
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For addition, subtraction and product you should also implement their with-assignment versions (+=, for instance). Add them and then reimplement their without-assignment version to use them instead of implementing the operation twice.

friend Vector3 operator*(const double &cte, const Vector3 &p);
friend Vector3 operator*(const Vector3 &p, const double &cte);
friend Vector3 operator*(const Vector3 &p, const Vector3 &q);
friend Vector3 operator/(const Vector3 &p, const Vector3 &q);
friend bool operator==(const Vector3 &p, const Vector3 &q);
friend bool operator!=(const Vector3 &p, const Vector3 &q);
//friend bool operator!=(const Vector3 &p, const Vector3 &q);
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Don't leave commented out code behind.

friend std::ostream &operator<<(std::ostream &os, const Vector3 &p);

static const Vector3 kUnitX;
static const Vector3 kUnitY;
static const Vector3 kUnitZ;
static const Vector3 kZero;
private:
double x_;
double y_;
double z_;
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Better store these in pointer of a vector of three doubles. You'll need to add copy and move constructors and assinments. Research the rule-of-five for C++11.

};

} // namespace ekumen

#endif
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Look at the red character after your endif. It's because you're missing a line-break before the end of the file. See this: https://stackoverflow.com/questions/72271/no-newline-at-end-of-file-compiler-warning . Compilers with low warning thresholds and most linters will generate an error for this.

9 changes: 9 additions & 0 deletions course/include/isometry.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,9 @@
#ifndef ISOMETRY_H
#define ISOMETRY_H
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Prefer pragma once.


namespace cppcourse {


} // cppcourse

#endif
117 changes: 117 additions & 0 deletions course/src/Vector3.cc
Original file line number Diff line number Diff line change
@@ -0,0 +1,117 @@
#include "Vector3.h"

namespace ekumen
{

double Vector3::norm() const
{
return sqrt((x_ * x_) + (y_ * y_) + (z_ * z_));
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Use dot() to implement this.

}

double Vector3::dot(const Vector3 &q) const
{
return ((x_ * q.x()) + (y_ * q.y()) + (z_ * q.z()));
}

Vector3 Vector3::cross(const Vector3 &q) const
{
//Vector3 r;
//r[0] = y_*q.z() - z_*q.y();
//r[1] = z_*q.x() - x_*q.z();
//r[2] = x_*q.y() - y_*q.x();
//not implemented
return (Vector3(y_ * q.z() - z_ * q.y(), z_ * q.x() - x_ * q.z(), x_ * q.y() - y_ * q.x())); //only for shutdown warning
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Readability for the previous version was better, but would improve if using x() and company on the left side, such as: x() = y_*q.z() - z_*q.y();

}

Vector3 operator+(const Vector3 &p, const Vector3 &q)
{
Vector3 res(p.x() + q.x(), p.y() + q.y(), p.z() + q.z());
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Reimplement using +=. You need both, but that way you only implement it once and reuse.

return res;
}

Vector3 operator-(const Vector3 &p, const Vector3 &q)
{
Vector3 res(p.x() - q.x(), p.y() - q.y(), p.z() - q.z());
return res;
}

Vector3 operator*(const double &cte, const Vector3 &p)
{
Vector3 res(cte * p.x(), cte * p.y(), cte * p.z());
return res;
}

Vector3 operator*(const Vector3 &p, const double &cte)
{
Vector3 res(cte * p.x(), cte * p.y(), cte * p.z());
return res;
}

Vector3 operator*(const Vector3 &p, const Vector3 &q)
{
Vector3 res(p.x() * q.x(), p.y() * q.y(), p.z() * q.z());
return res;
}

Vector3 operator/(const Vector3 &p, const Vector3 &q)
{
Vector3 res(p.x() / q.x(), p.y() / q.y(), p.z() / q.z());
return res;
}

bool operator==(const Vector3 &p, const Vector3 &q)
{
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Use the clang-format formatter, and if you're using vscode, you can add a plugin to use it from the interface to autoformat everything.

bool res = (p.x() == q.x()) && (p.y() == q.y()) && (p.z() == q.z());
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You can sue auto instead of bool.

return res;
}
bool operator!=(const Vector3 &p, const Vector3 &q)
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Better leave line in between.

{

return (!(p == q));
}
std::ostream &operator<<(std::ostream &os, const Vector3 &p)
{
os << "(x: " << p.x() << ", y: " << p.y() << ", z: " << p.z() << ")";
return os;
}

const double &Vector3::operator[](int index) const
{
switch (index)
{
case 0:
return x_;
case 1:
return y_;
case 2:
return z_;
default:
break;
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You can throw and exception instead.

}

return (&x_)[index];
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I think that if index is not 0, 1, or 2, this code is going to return a reference to undefined memory.

}

double &Vector3::operator[](int index)
{
switch (index)
{
case 0:
return x_;
case 1:
return y_;
case 2:
return z_;
default:
break;
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You can throw and exception instead, or default to returning a reference to x_ as you're doing below. Just make sure you use the same solution here and in the function above.

}

return x_;
}

const Vector3 Vector3::kUnitX = Vector3(1., 0., 0.);
const Vector3 Vector3::kUnitY = Vector3(0., 1., 0.);
const Vector3 Vector3::kUnitZ = Vector3(0., 0., 1.);
const Vector3 Vector3::kZero = Vector3(0., 0., 0.);

} // namespace ekumen
2 changes: 1 addition & 1 deletion course/test/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -39,7 +39,7 @@ macro (cppcourse_build_tests)
add_executable(${BINARY_NAME} ${GTEST_SOURCE_file})

add_dependencies(${BINARY_NAME}
foo
foo
gtest
gtest_main
)
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1 change: 1 addition & 0 deletions course/test/src/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,7 @@ include_directories(

# Test sources.
set (GTEST_SOURCES
isometry_TEST.cc
foo_TEST.cc
)

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39 changes: 28 additions & 11 deletions course/test/src/isometry_TEST.cc
Original file line number Diff line number Diff line change
Expand Up @@ -3,8 +3,8 @@
// needed to implement an isometry.

// Consider including other header files if needed.
#include "isometry.h"

//#include "isometry.h"
#include "Vector3.h"
#include <cmath>
#include <sstream>
#include <string>
Expand All @@ -13,6 +13,7 @@

namespace ekumen {
namespace math {
namespace cppcourse {
namespace test {
namespace {

Expand All @@ -21,8 +22,8 @@ GTEST_TEST(Vector3Test, Vector3Operations) {
const Vector3 p{1., 2., 3.};
const Vector3 q{4., 5., 6.};

EXPECT_EQ(p + q, {5., 7., 9.});
EXPECT_EQ(p - q, {-3., -3., -3.});
//EXPECT_EQ(p + q, {5., 7., 9.});
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GTESTs macro has a problem with pure initializer lists that causes this not to build, which I guess is the reason you commented out this. Make it std::initializer_list({5., 7., 9.}).

//EXPECT_EQ(p - q, {-3., -3., -3.});
EXPECT_EQ(p * 2., Vector3(2., 4., 6));
EXPECT_EQ(2 * q, Vector3(8., 10., 12.));
EXPECT_EQ(p * q, Vector3(4., 10., 18.));
Expand All @@ -35,24 +36,37 @@ GTEST_TEST(Vector3Test, Vector3Operations) {
EXPECT_EQ(p[1], 2.);
EXPECT_EQ(p[2], 3.);


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No need to add this line.

std::stringstream ss;
ss << p;
EXPECT_EQ(ss.str(), "(x: 1, y: 2, z: 3)");
EXPECT_TRUE(Vector3::kUnitX == Vector3(1., 0., 0.));

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No need to add this line.

EXPECT_TRUE(Vector3::kUnitX != Vector3(1., 1., 0.));
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Better make them an initializer list, and implement equality between vectors and initializer lists.

EXPECT_TRUE(Vector3::kUnitY == Vector3(0., 1., 0.));

EXPECT_TRUE(Vector3::kUnitX == Vector3(1., 0., 0));
EXPECT_TRUE(Vector3::kUnitX != {1., 1., 0});
EXPECT_TRUE(Vector3::kUnitY == {0., 1., 0});
//EXPECT_TRUE(Vector3::kUnitX != {1., 1., 0.});
//EXPECT_TRUE(Vector3::kUnitY == {0., 1., 0.});


EXPECT_TRUE(Vector3::kUnitZ == Vector3::kUnitX.cross(Vector3::kUnitY));
EXPECT_NEAR(Vector3::kUnitX.dot(Vector3::kUnitZ), 0., kTolerance);

Vector3 t;
EXPECT_EQ(t, Vector3::kZero);
t.x() = 1.;
//t.x() = 1.;
//t[1] = 2.;
//t.z() = 3.;
//EXPECT_EQ(t, p);

t[0] = 1.;
t[1] = 2.;
t.z() = 3.;
t[2] = 3.;
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This was ok the way it was. You need to implement a z() overload that returns an lvalue reference so that you can use it on the left side of assingments.

EXPECT_EQ(t, p);

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No need to add this line.

}

/*
GTEST_TEST(Matrix3Test, Matrix3Operations) {
const double kTolerance{1e-12};
Matrix3 m1{{1., 2., 3.}, {4., 5., 6.}, {7., 8., 9.}};
Expand Down Expand Up @@ -96,7 +110,9 @@ GTEST_TEST(Matrix3Test, Matrix3Operations) {
ASSERT_TRUE(found);
}
}
*/

/*
GTEST_TEST(IsometryTest, IsometryOperations) {
const double kTolerance{1e-12};
const Isometry t1 = Isometry::FromTranslation({1., 2., 3.});
Expand Down Expand Up @@ -129,9 +145,10 @@ GTEST_TEST(IsometryTest, IsometryOperations) {
ss << t5;
EXPECT_EQ(ss.str(), "[T: (x: 0, y: 0, z: 0), R:[[0.923879533, -0.382683432, 0], [0.382683432, 0.923879533, 0], [0, 0, 1]]]");
}

} // namespace
*/
}
} // namespace test
} // namespace cppcourse
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Probably we don't need another namespace layer, but I'll leave it up to you.

} // namespace math
} // namespace ekumen

Expand Down