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Vector3 object #7
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/build |
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{ | ||
"configurations": [ | ||
{ | ||
"name": "Linux", | ||
"includePath": [ | ||
"${workspaceFolder}/**" | ||
], | ||
"defines": [], | ||
"compilerPath": "/usr/bin/clang", | ||
"cStandard": "c11", | ||
"cppStandard": "c++17", | ||
"intelliSenseMode": "clang-x64" | ||
} | ||
], | ||
"version": 4 | ||
} | ||
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#ifndef VECTOR3_H | ||
#define VECTOR3_H | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You can now use |
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#include <iostream> | ||
#include "math.h" | ||
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namespace ekumen | ||
{ | ||
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class Vector3 | ||
{ | ||
public: | ||
explicit Vector3(double x, double y, double z) : x_(x), y_(y), z_(z) {} | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Parameters can be const. |
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explicit Vector3() : x_(0.0), y_(0.0), z_(0.0) {} | ||
double x() const { return x_; } | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Better return a |
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double y() const { return y_; } | ||
double z() const { return z_; } | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You need to create updatable versions of these functions; that is, versions that return non-const lvalue references, so that you can write |
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double norm() const; | ||
double dot(const Vector3 &q) const; | ||
Vector3 cross(const Vector3 &q) const; | ||
//operator overload | ||
const double& operator[](int index) const; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make the index parameter be |
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double& operator[](int index); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Make the index parameter be |
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friend Vector3 operator+(const Vector3 &p, const Vector3 &q); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Some of these can be implemented as members instead. Find those and declare them as such, please. |
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friend Vector3 operator-(const Vector3 &p, const Vector3 &q); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. For addition, subtraction and product you should also implement their with-assignment versions (+=, for instance). Add them and then reimplement their without-assignment version to use them instead of implementing the operation twice. |
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friend Vector3 operator*(const double &cte, const Vector3 &p); | ||
friend Vector3 operator*(const Vector3 &p, const double &cte); | ||
friend Vector3 operator*(const Vector3 &p, const Vector3 &q); | ||
friend Vector3 operator/(const Vector3 &p, const Vector3 &q); | ||
friend bool operator==(const Vector3 &p, const Vector3 &q); | ||
friend bool operator!=(const Vector3 &p, const Vector3 &q); | ||
//friend bool operator!=(const Vector3 &p, const Vector3 &q); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Don't leave commented out code behind. |
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friend std::ostream &operator<<(std::ostream &os, const Vector3 &p); | ||
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static const Vector3 kUnitX; | ||
static const Vector3 kUnitY; | ||
static const Vector3 kUnitZ; | ||
static const Vector3 kZero; | ||
private: | ||
double x_; | ||
double y_; | ||
double z_; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Better store these in pointer of a vector of three doubles. You'll need to add copy and move constructors and assinments. Research the rule-of-five for C++11. |
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}; | ||
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} // namespace ekumen | ||
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#endif | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Look at the red character after your endif. It's because you're missing a line-break before the end of the file. See this: https://stackoverflow.com/questions/72271/no-newline-at-end-of-file-compiler-warning . Compilers with low warning thresholds and most linters will generate an error for this. |
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#ifndef ISOMETRY_H | ||
#define ISOMETRY_H | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Prefer pragma once. |
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namespace cppcourse { | ||
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} // cppcourse | ||
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#endif |
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#include "Vector3.h" | ||
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namespace ekumen | ||
{ | ||
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double Vector3::norm() const | ||
{ | ||
return sqrt((x_ * x_) + (y_ * y_) + (z_ * z_)); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Use |
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} | ||
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double Vector3::dot(const Vector3 &q) const | ||
{ | ||
return ((x_ * q.x()) + (y_ * q.y()) + (z_ * q.z())); | ||
} | ||
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Vector3 Vector3::cross(const Vector3 &q) const | ||
{ | ||
//Vector3 r; | ||
//r[0] = y_*q.z() - z_*q.y(); | ||
//r[1] = z_*q.x() - x_*q.z(); | ||
//r[2] = x_*q.y() - y_*q.x(); | ||
//not implemented | ||
return (Vector3(y_ * q.z() - z_ * q.y(), z_ * q.x() - x_ * q.z(), x_ * q.y() - y_ * q.x())); //only for shutdown warning | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Readability for the previous version was better, but would improve if using |
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} | ||
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Vector3 operator+(const Vector3 &p, const Vector3 &q) | ||
{ | ||
Vector3 res(p.x() + q.x(), p.y() + q.y(), p.z() + q.z()); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Reimplement using |
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return res; | ||
} | ||
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Vector3 operator-(const Vector3 &p, const Vector3 &q) | ||
{ | ||
Vector3 res(p.x() - q.x(), p.y() - q.y(), p.z() - q.z()); | ||
return res; | ||
} | ||
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Vector3 operator*(const double &cte, const Vector3 &p) | ||
{ | ||
Vector3 res(cte * p.x(), cte * p.y(), cte * p.z()); | ||
return res; | ||
} | ||
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Vector3 operator*(const Vector3 &p, const double &cte) | ||
{ | ||
Vector3 res(cte * p.x(), cte * p.y(), cte * p.z()); | ||
return res; | ||
} | ||
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Vector3 operator*(const Vector3 &p, const Vector3 &q) | ||
{ | ||
Vector3 res(p.x() * q.x(), p.y() * q.y(), p.z() * q.z()); | ||
return res; | ||
} | ||
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Vector3 operator/(const Vector3 &p, const Vector3 &q) | ||
{ | ||
Vector3 res(p.x() / q.x(), p.y() / q.y(), p.z() / q.z()); | ||
return res; | ||
} | ||
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bool operator==(const Vector3 &p, const Vector3 &q) | ||
{ | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Use the clang-format formatter, and if you're using vscode, you can add a plugin to use it from the interface to autoformat everything. |
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bool res = (p.x() == q.x()) && (p.y() == q.y()) && (p.z() == q.z()); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You can sue |
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return res; | ||
} | ||
bool operator!=(const Vector3 &p, const Vector3 &q) | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Better leave line in between. |
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{ | ||
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return (!(p == q)); | ||
} | ||
std::ostream &operator<<(std::ostream &os, const Vector3 &p) | ||
{ | ||
os << "(x: " << p.x() << ", y: " << p.y() << ", z: " << p.z() << ")"; | ||
return os; | ||
} | ||
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const double &Vector3::operator[](int index) const | ||
{ | ||
switch (index) | ||
{ | ||
case 0: | ||
return x_; | ||
case 1: | ||
return y_; | ||
case 2: | ||
return z_; | ||
default: | ||
break; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You can throw and exception instead. |
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} | ||
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return (&x_)[index]; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I think that if index is not 0, 1, or 2, this code is going to return a reference to undefined memory. |
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} | ||
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double &Vector3::operator[](int index) | ||
{ | ||
switch (index) | ||
{ | ||
case 0: | ||
return x_; | ||
case 1: | ||
return y_; | ||
case 2: | ||
return z_; | ||
default: | ||
break; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You can throw and exception instead, or default to returning a reference to |
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} | ||
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return x_; | ||
} | ||
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const Vector3 Vector3::kUnitX = Vector3(1., 0., 0.); | ||
const Vector3 Vector3::kUnitY = Vector3(0., 1., 0.); | ||
const Vector3 Vector3::kUnitZ = Vector3(0., 0., 1.); | ||
const Vector3 Vector3::kZero = Vector3(0., 0., 0.); | ||
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} // namespace ekumen |
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# Test sources. | ||
set (GTEST_SOURCES | ||
isometry_TEST.cc | ||
foo_TEST.cc | ||
) | ||
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// needed to implement an isometry. | ||
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// Consider including other header files if needed. | ||
#include "isometry.h" | ||
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//#include "isometry.h" | ||
#include "Vector3.h" | ||
#include <cmath> | ||
#include <sstream> | ||
#include <string> | ||
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namespace ekumen { | ||
namespace math { | ||
namespace cppcourse { | ||
namespace test { | ||
namespace { | ||
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@@ -21,8 +22,8 @@ GTEST_TEST(Vector3Test, Vector3Operations) { | |
const Vector3 p{1., 2., 3.}; | ||
const Vector3 q{4., 5., 6.}; | ||
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EXPECT_EQ(p + q, {5., 7., 9.}); | ||
EXPECT_EQ(p - q, {-3., -3., -3.}); | ||
//EXPECT_EQ(p + q, {5., 7., 9.}); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. GTESTs macro has a problem with pure initializer lists that causes this not to build, which I guess is the reason you commented out this. Make it |
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//EXPECT_EQ(p - q, {-3., -3., -3.}); | ||
EXPECT_EQ(p * 2., Vector3(2., 4., 6)); | ||
EXPECT_EQ(2 * q, Vector3(8., 10., 12.)); | ||
EXPECT_EQ(p * q, Vector3(4., 10., 18.)); | ||
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EXPECT_EQ(p[1], 2.); | ||
EXPECT_EQ(p[2], 3.); | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. No need to add this line. |
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std::stringstream ss; | ||
ss << p; | ||
EXPECT_EQ(ss.str(), "(x: 1, y: 2, z: 3)"); | ||
EXPECT_TRUE(Vector3::kUnitX == Vector3(1., 0., 0.)); | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. No need to add this line. |
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EXPECT_TRUE(Vector3::kUnitX != Vector3(1., 1., 0.)); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Better make them an initializer list, and implement equality between vectors and initializer lists. |
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EXPECT_TRUE(Vector3::kUnitY == Vector3(0., 1., 0.)); | ||
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EXPECT_TRUE(Vector3::kUnitX == Vector3(1., 0., 0)); | ||
EXPECT_TRUE(Vector3::kUnitX != {1., 1., 0}); | ||
EXPECT_TRUE(Vector3::kUnitY == {0., 1., 0}); | ||
//EXPECT_TRUE(Vector3::kUnitX != {1., 1., 0.}); | ||
//EXPECT_TRUE(Vector3::kUnitY == {0., 1., 0.}); | ||
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EXPECT_TRUE(Vector3::kUnitZ == Vector3::kUnitX.cross(Vector3::kUnitY)); | ||
EXPECT_NEAR(Vector3::kUnitX.dot(Vector3::kUnitZ), 0., kTolerance); | ||
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Vector3 t; | ||
EXPECT_EQ(t, Vector3::kZero); | ||
t.x() = 1.; | ||
//t.x() = 1.; | ||
//t[1] = 2.; | ||
//t.z() = 3.; | ||
//EXPECT_EQ(t, p); | ||
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t[0] = 1.; | ||
t[1] = 2.; | ||
t.z() = 3.; | ||
t[2] = 3.; | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. This was ok the way it was. You need to implement a |
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EXPECT_EQ(t, p); | ||
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. No need to add this line. |
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} | ||
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/* | ||
GTEST_TEST(Matrix3Test, Matrix3Operations) { | ||
const double kTolerance{1e-12}; | ||
Matrix3 m1{{1., 2., 3.}, {4., 5., 6.}, {7., 8., 9.}}; | ||
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ASSERT_TRUE(found); | ||
} | ||
} | ||
*/ | ||
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/* | ||
GTEST_TEST(IsometryTest, IsometryOperations) { | ||
const double kTolerance{1e-12}; | ||
const Isometry t1 = Isometry::FromTranslation({1., 2., 3.}); | ||
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@@ -129,9 +145,10 @@ GTEST_TEST(IsometryTest, IsometryOperations) { | |
ss << t5; | ||
EXPECT_EQ(ss.str(), "[T: (x: 0, y: 0, z: 0), R:[[0.923879533, -0.382683432, 0], [0.382683432, 0.923879533, 0], [0, 0, 1]]]"); | ||
} | ||
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} // namespace | ||
*/ | ||
} | ||
} // namespace test | ||
} // namespace cppcourse | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Probably we don't need another namespace layer, but I'll leave it up to you. |
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} // namespace math | ||
} // namespace ekumen | ||
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The reason will be displayed to describe this comment to others. Learn more.
This file should probably not have made it into the repo, right?