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feat: implement taper challenge handling, and upate proofs #43
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@nicola @porcuquine need the default values for tapering, to finish this |
src/bin/game.rs
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.long("taper") | ||
.help("fraction of challenges by which to taper at each layer") | ||
.default_value("0.0"), | ||
) |
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This should not be an option, tapered should be the default zigzag
src/bin/game.rs
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.default_value("0.0"), | ||
) | ||
.arg( | ||
Arg::with_name("taper-layers") |
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This should not be an option, tapered should be the default zigzag
layers: val.layers.map(|v| v as i32), | ||
expansion_degree: val.zigzag.as_ref().map(|v| v.expansion_degree as i32), | ||
layers: val.zigzag.as_ref().map(|v| v.layers as i32), | ||
is_tapered: val.zigzag.as_ref().map(|v| v.is_tapered), |
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we should never run a non-tapered zigzag
@dignifiedquire Default taper is 0.3. |
see my comments ^ |
I will approve this only when this either becomes the only way to run zigzag or the default way (with updated readme) |
@nicola @porcuquine updated to have fixed values for tapering and challenges, please recheck those values |
@dignifiedquire I am sorry, it is supposed to be |
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Ref #38