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refactored defenders and fixed issue that caused creeps to port back …
…on room exit
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@@ -0,0 +1,34 @@ | ||
import { defenderMoveOpts, defenderMoveToEnemyOpts, BaseCreepMemory } from '../Base'; | ||
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export default (creep: Creep, attack: (target: Creep) => CreepActionReturnCode) => { | ||
const memory = <BaseCreepMemory>creep.memory; | ||
const flag = Game.flags['Flag1']; | ||
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if (!flag) { | ||
return; | ||
} | ||
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const closestEnemy = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS); | ||
const isCloseToFlag = creep.pos.inRangeTo(flag, 5); | ||
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if (memory.job !== 'defending' && closestEnemy && isCloseToFlag) { | ||
memory.job = 'defending'; | ||
} | ||
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if (memory.job !== 'patrolling' && !closestEnemy) { | ||
memory.job = 'patrolling'; | ||
} | ||
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if (memory.job === 'patrolling') { | ||
creep.moveTo(flag.pos, defenderMoveOpts); | ||
return; | ||
} | ||
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if (!closestEnemy) { | ||
return; | ||
} | ||
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if (attack(closestEnemy) === ERR_NOT_IN_RANGE) { | ||
creep.moveTo(closestEnemy.pos, defenderMoveToEnemyOpts); | ||
} | ||
}; |
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@@ -1,28 +1,3 @@ | ||
import { defenderMoveOpts, defenderMoveToEnemyOpts, BaseCreepMemory } from '../Base'; | ||
import defend from './Defender'; | ||
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export default (creep: Creep) => { | ||
const memory = <BaseCreepMemory>creep.memory; | ||
const closestEnemy = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS); | ||
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if (memory.job !== 'defending' && closestEnemy) { | ||
memory.job = 'defending'; | ||
} | ||
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if (memory.job !== 'patrolling' && !closestEnemy) { | ||
memory.job = 'patrolling'; | ||
} | ||
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if (memory.job === 'patrolling') { | ||
const flag = creep.pos.findClosestByRange(FIND_FLAGS); | ||
if (!flag) { | ||
return; | ||
} | ||
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creep.moveTo(flag, defenderMoveOpts); | ||
return; | ||
} | ||
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if (closestEnemy && creep.attack(closestEnemy) === ERR_NOT_IN_RANGE) { | ||
creep.moveTo(closestEnemy, defenderMoveToEnemyOpts); | ||
} | ||
}; | ||
export default (creep: Creep) => defend(creep, creep.attack); |
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Original file line number | Diff line number | Diff line change |
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@@ -1,28 +1,3 @@ | ||
import { defenderMoveOpts, defenderMoveToEnemyOpts, BaseCreepMemory } from '../Base'; | ||
import defend from './Defender'; | ||
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export default (creep: Creep) => { | ||
const memory = <BaseCreepMemory>creep.memory; | ||
const closestEnemy = creep.pos.findClosestByRange(FIND_HOSTILE_CREEPS); | ||
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if (memory.job !== 'defending' && closestEnemy) { | ||
memory.job = 'defending'; | ||
} | ||
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if (memory.job !== 'patrolling' && !closestEnemy) { | ||
memory.job = 'patrolling'; | ||
} | ||
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if (memory.job === 'patrolling') { | ||
const flag = creep.pos.findClosestByRange(FIND_FLAGS); | ||
if (!flag) { | ||
return; | ||
} | ||
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creep.moveTo(flag, defenderMoveOpts); | ||
return; | ||
} | ||
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if (closestEnemy && creep.rangedAttack(closestEnemy) === ERR_NOT_IN_RANGE) { | ||
creep.moveTo(closestEnemy, defenderMoveToEnemyOpts); | ||
} | ||
}; | ||
export default (creep: Creep) => defend(creep, creep.rangedAttack); |