Clodiku is a larger-scale game written in Kotlin (originally started in Clojure) with mechanics very loosely based on a DikuMUD descendant. It runs on top of the awesome libGDX framework.
Currently the game is in a pre-pre-alpha phase. Even "tech demo" would be generous.
The "player" and "orc" assets as well as the "sample" map tileset originated from the Liberated Pixel Cup and are licensed under the CC BY-SA 3.0
Choice of License for code pending...
Copyright © 2015 David Vail