One would assume it's easy to draw a hanging rope or chain between two points, but it's not, especially if you want it to look realistic.
This TypeScript/JavaScript library provides a function that, given two points and a chain length, returns an approximation of the catenary curve as quadratic curve points.
It also provides helper methods to draw the result to a 2D canvas.
npm install --save catenary-curve
import { getCatenaryCurve, drawResult, Point } from 'catenary-curve'
const p1: Point = { x: 200, y: 300 }
const p2: Point = { x: 250, y: 400 }
const context = canvas.getContext('2d')
context.beginPath()
context.lineWidth = 1
context.strokeStyle = 'black'
const result = getCatenaryCurve(p1, p2, 500)
drawResult(result, context)
context.stroke()
function getCatenaryCurve(
point1: Point,
point2: Point,
chainLength: number,
options?: CatenaryOptions
): CatenaryCurveResult
Provide the start and end point and the length of the chain. It returns an object with the approximated values.
{
"type": "quadraticCurve",
"start": [
480.3333333333333,
213.5920866272993
],
"curves": [
[
485.2094017094017,
237.1602015730591,
490.0854700854701,
258.6001522901396
],
[
846.0384615384615,
202.65311976627885,
850.9145299145299,
175.99552022287116
],
[
855.7905982905983,
149.33792067946348,
860.6666666666666,
120.05645761711651
]
]
}
This resulting object can be passed to the drawResult
method:
const result = getCatenaryCurve(p1, p2, 500)
drawResult(result, context)
Alternatively you can also do the drawing yourself:
const result = getCatenaryCurve(p1, p2, 500)
context.moveTo(result.start[0], result.start[1])
for (let i = 0; i < result.curves.length; i++) {
context.quadraticCurveTo(
result.curves[i][0], // cpx
result.curves[i][1], // cpy
result.curves[i][2], // x
result.curves[i][3], // y
)
}
Here both the start and end points have the same position on the Y axias and
their distance on the X axis is exactly 300, the same as the chain length. So
there is no curve, only a straight line. In this case the curve is not
calcuated and the line
result type is returned:
const result = getCatenaryCurve({ x: 100, y: 300 }, { x: 400, y: 300 }, 300)
{
"type": "line",
"start": [
100,
300
],
"lines": [
[
400,
300
]
]
}
The amount of segments used to approximate the curve. The higher the value the more accurate it will be, but will require more calculations.
A value of 25 is usually enough for a very realistic approximation. Values above that only show barely any noticeable differences.
The number of iterations used to determine the catenary parameter. A higher value will yield more accurate curves, but requires more calculations.
A value around 5 is usually enough.
The basis of this library is an ActionScript by poiasd, originally released on wonderfl.net, archived and preserved at http://wa.zozuar.org/code.php?c=8Bnl.
Unfortunately I wasn't able to find out who the original author was and ask them if and how they want to be mentioned/linked.