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Set image source after setting decode size to fix QuinnDamerell#71
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Images were decoding at full size despite setting decode size.
This seems to be because the source was set first, so the image
could decode before decode size was set.
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dreamlayers committed Jun 17, 2016
1 parent c12648c commit 39e50ad
Showing 1 changed file with 4 additions and 4 deletions.
8 changes: 4 additions & 4 deletions Baconit/ContentPanels/Panels/BasicImageContentPanel.xaml.cs
Original file line number Diff line number Diff line change
Expand Up @@ -347,10 +347,6 @@ public bool ReloadImage(bool useFullsize)
bitmapImage.ImageOpened += BitmapImage_ImageOpened;
bitmapImage.ImageFailed += BitmapImage_ImageFailed;

// Set the source.
stream.Seek(0);
bitmapImage.SetSource(stream);

// Get the decode height and width.
int decodeWidth = 0;
int decodeHeight = 0;
Expand Down Expand Up @@ -379,6 +375,10 @@ public bool ReloadImage(bool useFullsize)
// if we use physical.
bitmapImage.DecodePixelType = App.BaconMan.MemoryMan.MemoryPressure < MemoryPressureStates.Medium ? DecodePixelType.Logical : DecodePixelType.Physical;

// Set the source. This must be done after setting decode size and other parameters, so those are respected.
stream.Seek(0);
bitmapImage.SetSource(stream);

// Destroy the old image.
if (m_image.Source != null)
{
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