Fix divide-by-zero crash in getAnimationProgress()
#10044
Workflow file for this run
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name: iOS | |
on: | |
push: | |
branches: | |
- master | |
paths-ignore: | |
- '*.md' | |
- 'docs/**' | |
pull_request: | |
types: [opened, synchronize] | |
paths-ignore: | |
- '*.md' | |
- 'docs/**' | |
release: | |
types: [published] | |
paths-ignore: | |
- '*.md' | |
- 'docs/**' | |
concurrency: | |
group: ${{ github.workflow }}-${{ github.ref }} | |
cancel-in-progress: true | |
jobs: | |
build: | |
# The CMake configure and build commands are platform agnostic and should work equally | |
# well on Windows or Mac. You can convert this to a matrix build if you need | |
# cross-platform coverage. | |
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix | |
runs-on: macos-12 | |
steps: | |
- uses: actions/checkout@v4 | |
with: | |
fetch-depth: 0 | |
- name: Cache CMake build folder | |
uses: actions/cache@v4 | |
with: | |
path: build | |
key: ${{ github.workflow }}-v4-${{ github.sha }} | |
restore-keys: ${{ github.workflow }}-v4- | |
- name: Configure CMake | |
# Use a bash shell so we can use the same syntax for environment variable | |
# access regardless of the host operating system | |
shell: bash | |
working-directory: ${{github.workspace}} | |
run: cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=../CMake/platforms/ios.toolchain.cmake -DENABLE_BITCODE=0 -DPLATFORM=OS64 | |
- name: Build | |
working-directory: ${{github.workspace}} | |
shell: bash | |
run: > | |
cmake --build build -j $(sysctl -n hw.physicalcpu) --config Release && | |
cd build && | |
mkdir Payload && | |
mv devilutionx.app Payload && | |
zip -r devilutionx-iOS.ipa Payload | |
- name: Upload-Package | |
if: ${{ !env.ACT }} | |
uses: actions/upload-artifact@v4 | |
with: | |
name: devilutionx-iOS.ipa | |
path: build/devilutionx-iOS.ipa | |
- name: Update Release | |
if: ${{ github.event_name == 'release' && !env.ACT }} | |
uses: svenstaro/upload-release-action@v2 | |
with: | |
file: build/devilutionx-iOS.ipa | |
overwrite: true | |
- name: Clean up artifacts | |
run: rm -rf build/Payload build/*.ipa |