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Fix divide-by-zero crash in getAnimationProgress() #10044

Fix divide-by-zero crash in getAnimationProgress()

Fix divide-by-zero crash in getAnimationProgress() #10044

Workflow file for this run

name: iOS
on:
push:
branches:
- master
paths-ignore:
- '*.md'
- 'docs/**'
pull_request:
types: [opened, synchronize]
paths-ignore:
- '*.md'
- 'docs/**'
release:
types: [published]
paths-ignore:
- '*.md'
- 'docs/**'
concurrency:
group: ${{ github.workflow }}-${{ github.ref }}
cancel-in-progress: true
jobs:
build:
# The CMake configure and build commands are platform agnostic and should work equally
# well on Windows or Mac. You can convert this to a matrix build if you need
# cross-platform coverage.
# See: https://docs.github.com/en/free-pro-team@latest/actions/learn-github-actions/managing-complex-workflows#using-a-build-matrix
runs-on: macos-12
steps:
- uses: actions/checkout@v4
with:
fetch-depth: 0
- name: Cache CMake build folder
uses: actions/cache@v4
with:
path: build
key: ${{ github.workflow }}-v4-${{ github.sha }}
restore-keys: ${{ github.workflow }}-v4-
- name: Configure CMake
# Use a bash shell so we can use the same syntax for environment variable
# access regardless of the host operating system
shell: bash
working-directory: ${{github.workspace}}
run: cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=../CMake/platforms/ios.toolchain.cmake -DENABLE_BITCODE=0 -DPLATFORM=OS64
- name: Build
working-directory: ${{github.workspace}}
shell: bash
run: >
cmake --build build -j $(sysctl -n hw.physicalcpu) --config Release &&
cd build &&
mkdir Payload &&
mv devilutionx.app Payload &&
zip -r devilutionx-iOS.ipa Payload
- name: Upload-Package
if: ${{ !env.ACT }}
uses: actions/upload-artifact@v4
with:
name: devilutionx-iOS.ipa
path: build/devilutionx-iOS.ipa
- name: Update Release
if: ${{ github.event_name == 'release' && !env.ACT }}
uses: svenstaro/upload-release-action@v2
with:
file: build/devilutionx-iOS.ipa
overwrite: true
- name: Clean up artifacts
run: rm -rf build/Payload build/*.ipa